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  • | effect1= Access to the [[Anti Vehicle Grenade]] ...of the [[Heavy Assault]] [[class]] and allows access to the [[Anti Vehicle Grenade]].
    315 B (37 words) - 08:56, 3 December 2012
  • |cert = [[Anti Vehicle Grenade (Certification)|Anti Vehicle Grenade]] ...amage to vehicles, but does less damage to infantry than the fragmentation grenade. It is very effective against max units, dropping them down to 25% health o
    497 B (72 words) - 13:10, 11 September 2014

Page text matches

  • ...h: 60px;" | [[Decoy Grenade|'''Decoy''']] || style="width: 60px;" | [[EMP Grenade|'''EMP''']] || style="width: 60px;" | [[Anti-Personnel Mine|'''AP''']] || s ... anti-infantry weapons, or a more balanced approach, such as equipping one anti-vehicle weapon and one anti-air weapon. Any additional flexibility provided by the
    16 KB (2,127 words) - 15:34, 7 March 2015
  • *Damage of [[Rocket Pods]], [[Lightning]] 75mm, [[Fury|40mm Grenade Launcher]]s and [[Liberator]] 105mm cannon increased against [[Main Battle
    2 KB (390 words) - 18:49, 6 June 2013
  • 'The M3 Pounder fires High Explosive Grenade rounds that have a devastating effect on enemy armor.' ...e its not a hard hitter and it has no outlandish range, mainly because the grenade flies, like grenades do, taking a slightly lobbed trajectory.
    2 KB (231 words) - 23:04, 1 July 2013
  • | AV || Anti-Vehicle (Anti-Tank, Anti-Vehicular, Anti-Transport) | Jesus Grenade || A [[Nanite Revive Grenade]] used by a [[Combat Medic]] to revive fallen allied infantry. So named th
    9 KB (1,462 words) - 17:12, 19 August 2017
  • *[[Healing Grenade|Healing]] and [[Revive Grenade]] costs have been adjusted. ... [[certification]] is now available allowing players to carry additional [[grenade]]s.
    3 KB (385 words) - 17:00, 2 June 2013
  • [[Image:PS2_Grenade_Concept_Art.jpeg|thumb| 300px |right|Grenade Concept Art]] ...ximity blast, most closely related to a fragmentation grenade. The default grenade is available to all classes. Variations of grenades exist for certain class
    1 KB (150 words) - 02:28, 2 June 2013
  • | effect1= Access to the [[Anti Vehicle Grenade]] ...of the [[Heavy Assault]] [[class]] and allows access to the [[Anti Vehicle Grenade]].
    315 B (37 words) - 08:56, 3 December 2012
  • *[[Shield]]s will now block tossed projectiles such as [[grenade]]s and [[C4]]. *Grenade trajectory is now more predictable.
    2 KB (365 words) - 12:39, 12 November 2012
  • ...ng a [[grenade]] on a highly populated [[server]] will no longer cause the grenade to explode in your hands. *[[Revive Grenade]]s are now functional again.
    9 KB (1,354 words) - 21:37, 3 July 2013
  • ...and P525 Marauder Grenade launcher has been switched. The Vulcan is now an anti-vehicle weapon and the Marauder anti-personnel. *The underbarrel grenade launcher and shotgun attachments will now longer flip players view upside d
    5 KB (779 words) - 12:23, 16 November 2012
  • *[[Fragmentation Grenade|Frag Grenade]]s: Reduced inner blast radius by 2 meters. Reduced outer blast radius by 0 *[[Sticky Grenade]]s: Reduced inner blast radius by 2 meters. Reduced outer blast radius by 0
    17 KB (2,761 words) - 16:38, 2 June 2013
  • *Scope overlays should no longer be removed when hit with an EMP grenade ====Spear Phalanx Turret (Anti-Vehicle)====
    9 KB (1,484 words) - 09:57, 3 April 2013
  • Grenade & Smoke Launchers
    20 KB (2,849 words) - 19:20, 6 June 2013
  • |cert = [[Anti Vehicle Grenade (Certification)|Anti Vehicle Grenade]] ...amage to vehicles, but does less damage to infantry than the fragmentation grenade. It is very effective against max units, dropping them down to 25% health o
    497 B (72 words) - 13:10, 11 September 2014
  • *Toss a grenade
    7 KB (1,102 words) - 21:04, 4 June 2013
  • [http://www.youtube.com/watch?v=EzSSnK5ovqU Flash and Concussive Grenade Review] [http://www.youtube.com/watch?v=744U6-psZi0 C-4 & Anti-Vehicle Grenades Review]
    31 KB (4,911 words) - 01:35, 25 November 2013

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