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Create the page "Lock on Range" on this wiki!
- | range= Lock On Time1 KB (154 words) - 23:04, 1 July 2013
- | range=Long Lock On Time2 KB (362 words) - 23:05, 1 July 2013
- | range= ...]'s main anti-vehicle weapon. It fires slow plasma projectiles using lock-on technology.400 B (49 words) - 13:39, 16 October 2012
- | range= ...gnature detection in Genudine Dynamics' '''Hawk GD-68''' allows it to lock on and destroy enemy aircraft with ease.1 KB (143 words) - 23:09, 1 July 2013
- | range=Long | fire modes=Single Shot, Lock-on1 KB (152 words) - 23:09, 1 July 2013
- ...on of high-profile political targets, the Infiltrator quickly found a home on the battlefield. Their presence alone has rapidly become synonymous with un ...ntages provided by being undetectable allow for just as much survivability on the field as heavy armor.4 KB (625 words) - 03:58, 2 July 2014
- | range=Long Lock On Time2 KB (243 words) - 13:17, 9 January 2014
- ...echargeable circular batteries that automatically screw into slots located on either side of the weapon, as well as replacing the conventional rifled or ...mon Pool|common pool]] weapons available to all players, and another based on the player's chosen [[Empire|empire]].16 KB (2,127 words) - 15:34, 7 March 2015
- | range=Long | fire modes=Single Shot, Lock-on2 KB (256 words) - 23:09, 1 July 2013
- | range=Long | fire modes=Single Shot, Lock-on1 KB (146 words) - 23:08, 1 July 2013
- | range=Long ...Pounder fires High Explosive Grenade rounds that have a devastating effect on enemy armor.'2 KB (231 words) - 23:04, 1 July 2013
- | fire modes=Lock-On, Dumb Fire | range=1 KB (158 words) - 23:10, 1 July 2013
- | fire modes=Lock-On | range=Long1 KB (146 words) - 16:24, 30 October 2013
- * '''Game Updates''' come on a 2-week cadence, so every second week you should expect a major game updat * '''Hotfixes''' can come any day, and they're based on an urgent need to change a game balance issue or bug.10 KB (1,370 words) - 08:02, 21 November 2013
- *Iron Sights on all weapons have been tuned. *The cone of fire on the Scythe, Reaver, and Mosquito has been increased.3 KB (552 words) - 21:41, 6 June 2013
- *Iron sights now appear on Rocket Launchers. *[[Vehicles]] should now be detected on the minimap when they are in close range unless they have Stealth certification.8 KB (1,204 words) - 21:48, 6 June 2013
- | flash=Reduces auto detect range to 49 meters. Increases lock on time by 0.25 seconds. | prowler=Reduces auto-detect range to 75 meters. Increases lock on time by 0.25 seconds.3 KB (396 words) - 18:24, 22 August 2013
- | range=Long Tomcat Missiles Pods can lock-on to enemy aircraft and launch missiles that will then seek their locked targ536 B (60 words) - 11:06, 23 November 2012
- *Players may now make multiple characters on the same [[server]]. *The tail gun on the [[Liberator]] is now located on the back of the tail wing and not underneath it. This provides a greater co8 KB (1,251 words) - 21:18, 3 June 2013
- | range=Long '''Photon A2A Missiles''' lock-on to enemy aircraft and guide them to their target.506 B (56 words) - 15:31, 26 November 2012