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  • At any given time, a player's selection of vehicles is limited by their ability to access an ... Timer]] certification. The timer mechanism helped to diversify encounters on the battlefield and incentivized players to use good judgment while in cont
    7 KB (1,152 words) - 22:14, 25 October 2016
  • Lock On Time Lock Lose Time
    1 KB (154 words) - 23:04, 1 July 2013
  • Lock On Time Lock Lose Time
    2 KB (362 words) - 23:05, 1 July 2013
  • ...gnature detection in Genudine Dynamics' '''Hawk GD-68''' allows it to lock on and destroy enemy aircraft with ease. *Lock On
    1 KB (143 words) - 23:09, 1 July 2013
  • | fire modes=Single Shot, Lock-on The anti-tank AF-22 Crow's powerful warhead and lock-on capabilities have proved the weapon as an effective solution to enemy armor
    1 KB (152 words) - 23:09, 1 July 2013
  • Lock On Time Lock Lose Time
    2 KB (243 words) - 13:17, 9 January 2014
  • ...echargeable circular batteries that automatically screw into slots located on either side of the weapon, as well as replacing the conventional rifled or ...mon Pool|common pool]] weapons available to all players, and another based on the player's chosen [[Empire|empire]].
    16 KB (2,127 words) - 15:34, 7 March 2015
  • | fire modes=Single Shot, Lock-on ...ability. At close quarters, it is not a preferred solution but the lock-on time is perfectly acceptable past a certain range.
    2 KB (256 words) - 23:09, 1 July 2013
  • | fire modes=Single Shot, Lock-on ...izing the armor piercing SKEP round, the M9 was specially designed to lock-on and destroy ground based vehicles.
    1 KB (146 words) - 23:08, 1 July 2013
  • ...Pounder fires High Explosive Grenade rounds that have a devastating effect on enemy armor.' Lock On Time
    2 KB (231 words) - 23:04, 1 July 2013
  • | fire modes=Lock-On, Dumb Fire It's designed to counter the heavy armor on enemy tanks and [[Sunderer]]s, and is capable of locking onto mobile armor
    1 KB (158 words) - 23:10, 1 July 2013
  • | fire modes=Lock-On *Lock On
    1 KB (146 words) - 16:24, 30 October 2013
  • <!-- Copied and pasted from NewSith's post on forums by Naz --> ...aying guard and "ghosthacking" represents a hack that has no defense force on it.
    9 KB (1,462 words) - 17:12, 19 August 2017
  • ...utfit on the Emerald (US-E) Server, Originally founded in December of 2012 on the Jaeger server we have since expanded into a gaming community with an ev ...t the same time having fun and distinguishing ourselves from other outfits on the server via blinding red camo.
    6 KB (947 words) - 18:26, 3 June 2016
  • * '''Game Updates''' come on a 2-week cadence, so every second week you should expect a major game updat * '''Hotfixes''' can come any day, and they're based on an urgent need to change a game balance issue or bug.
    10 KB (1,370 words) - 08:02, 21 November 2013
  • *Iron sights now appear on Rocket Launchers. *[[Vehicles]] should now be detected on the minimap when they are in close range unless they have Stealth certifica
    8 KB (1,204 words) - 21:48, 6 June 2013
  • | flash=Reduces auto detect range to 49 meters. Increases lock on time by 0.25 seconds. | prowler=Reduces auto-detect range to 75 meters. Increases lock on time by 0.25 seconds.
    3 KB (396 words) - 18:24, 22 August 2013
  • *Players may now make multiple characters on the same [[server]]. *The tail gun on the [[Liberator]] is now located on the back of the tail wing and not underneath it. This provides a greater co
    8 KB (1,251 words) - 21:18, 3 June 2013
  • ...es a smoke screen around the vehicle that prevents lock-on attempts. Reuse time: 30 seconds. ...es a smoke screen around the vehicle that prevents lock-on attempts. Reuse time: 25 seconds.
    858 B (117 words) - 01:05, 27 November 2012
  • ...urret]] certifications are now available. Each rank will decrease overheat time. *Ownership of certain facilities will provide bonuses to empires on each continent:
    4 KB (690 words) - 20:32, 15 January 2013

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