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  • | effect1= Access to Thermal Optics ...ME}}''' is a certification available to most [[vehicle]] weapons. Thermal Optics highlight vehicles in red within a limited range.
    293 B (34 words) - 16:20, 2 June 2017

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  • ...e it ideal for flanking and ambush attacks. For close range use, [[Thermal Optics (Certification)]] are helpful. ...nemy weak spots from a distance. For this usage scenario, upgrading [[Zoom Optics]] to the highest rank should be considered.
    2 KB (329 words) - 16:21, 8 December 2014
  • Targets are identified by thermal outline and are clearly visible in darkness, but in comparison to conventio [[Category: Optics]]
    568 B (90 words) - 23:49, 19 June 2013
  • | effect1= Access to Thermal Optics ...ME}}''' is a certification available to most [[vehicle]] weapons. Thermal Optics highlight vehicles in red within a limited range.
    293 B (34 words) - 16:20, 2 June 2017
  • *Walking over small ledges will no longer cause iron sights and optics to play the jump animation. ===Vehicle Night Vision Optics===
    20 KB (2,966 words) - 21:16, 24 June 2013
  • ===Optics:=== Infrared & Thermal Optics have had their effective viewing ranges tuned for the following weapons:
    2 KB (246 words) - 08:09, 17 January 2013
  • *Fix for scope sway persisting into optics that aren’t intended to have any *Fixed a bug that caused Thermal or Nightvision to persist when switching from the gunner seat to the driver
    4 KB (742 words) - 08:11, 21 August 2013
  • *Fix for scope sway persisting into optics that aren’t intended to have any *Fixed a bug that caused Thermal or NV to persist when switching from the gunner seat to the driver seat in
    3 KB (434 words) - 07:12, 11 September 2013

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