...to heal themselves and friendly soldiers, and the [[ACE]] which allows the deployment of turrets and explosives. Most weapons and equipment require certification
...an empire specific ability (e.g. the [[New Conglomerate]] MAX units have a shield). The trade off to this superior protection and armor is reduced maneuverab
5 KB (791 words) - 03:15, 18 September 2016
| effect1=Increases the amount of damage the deployment shield can withstand by 10%
| effect2=Increases the amount of damage the deployment shield can withstand by 20%
1 KB (149 words) - 19:35, 3 October 2012
*Command has conceded that soldiers should have the ability to select their deployment point in [[Instant Action]]. You will no longer spawn in a different locati
...mber to equip this item in order to ensure increased surviviability of the shield. We make a killing in resales.
8 KB (1,204 words) - 21:48, 6 June 2013
...her on [[Esamir]] or too parched from the sandstorms on [[Indar]]? Request deployment to [[Amerish]]! This recently discovered [[continent]] is filled with lush
...[[Heavy Assault]] shield abilities. Added a movement penalty to the resist shield (slows the player down only while active)
9 KB (1,354 words) - 21:37, 3 July 2013
*The Heavy Assault Shield should no longer fail to work after respawning.
*The Deployment screen now features top defensive locations on the continent as respawn poi
1 KB (174 words) - 18:45, 22 January 2013
...d no longer fail to function after switching to a different class from the deployment screen
*The Gate Shield at the Wokuk Shipping Dock will no longer persist when the generator is des
17 KB (2,741 words) - 10:25, 4 February 2013
...on (HALO Pod deployment, Galaxy High or Low Altitude deployment, Vehicular Shield Burster Injection) or particular mission objectives.
3 KB (489 words) - 14:56, 6 November 2014
*Deployment locations are now displayed on the left side of the screen when the player
*The shield generators at Zurvan Amp Station should now be connected to the appropriate
17 KB (2,761 words) - 16:38, 2 June 2013
*Updated the Adrenaline Shield and Medic Tool descriptions with correct values. No functionality was chang
===AMS Sunderer Deployment Area Change ===
7 KB (1,102 words) - 21:04, 4 June 2013
Added an energy shield that blocks access to the teleporter until the player completes the shootin
6 KB (983 words) - 00:29, 11 July 2013
...ogress at the Redeploy step. This shield functions like the shooting range shield and will drop automatically when players respawn.
===Advanced Shield Capacitor Delay===
26 KB (3,980 words) - 03:22, 27 July 2013