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  • | effect1=Increases the amount of damage the deployment shield can withstand by 10% | effect2=Increases the amount of damage the deployment shield can withstand by 20%
    1 KB (149 words) - 19:35, 3 October 2012

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  • ...to heal themselves and friendly soldiers, and the [[ACE]] which allows the deployment of turrets and explosives. Most weapons and equipment require certification ...an empire specific ability (e.g. the [[New Conglomerate]] MAX units have a shield). The trade off to this superior protection and armor is reduced maneuverab
    5 KB (791 words) - 03:15, 18 September 2016
  • | effect1=Increases the amount of damage the deployment shield can withstand by 10% | effect2=Increases the amount of damage the deployment shield can withstand by 20%
    1 KB (149 words) - 19:35, 3 October 2012
  • *Command has conceded that soldiers should have the ability to select their deployment point in [[Instant Action]]. You will no longer spawn in a different locati ...mber to equip this item in order to ensure increased surviviability of the shield. We make a killing in resales.
    8 KB (1,204 words) - 21:48, 6 June 2013
  • ...her on [[Esamir]] or too parched from the sandstorms on [[Indar]]? Request deployment to [[Amerish]]! This recently discovered [[continent]] is filled with lush ...[[Heavy Assault]] shield abilities. Added a movement penalty to the resist shield (slows the player down only while active)
    9 KB (1,354 words) - 21:37, 3 July 2013
  • *The Heavy Assault Shield should no longer fail to work after respawning. *The Deployment screen now features top defensive locations on the continent as respawn poi
    1 KB (174 words) - 18:45, 22 January 2013
  • ...d no longer fail to function after switching to a different class from the deployment screen *The Gate Shield at the Wokuk Shipping Dock will no longer persist when the generator is des
    17 KB (2,741 words) - 10:25, 4 February 2013
  • ...on (HALO Pod deployment, Galaxy High or Low Altitude deployment, Vehicular Shield Burster Injection) or particular mission objectives.
    3 KB (489 words) - 14:56, 6 November 2014
  • *Deployment locations are now displayed on the left side of the screen when the player *The shield generators at Zurvan Amp Station should now be connected to the appropriate
    17 KB (2,761 words) - 16:38, 2 June 2013
  • *Updated the Adrenaline Shield and Medic Tool descriptions with correct values. No functionality was chang ===AMS Sunderer Deployment Area Change ===
    7 KB (1,102 words) - 21:04, 4 June 2013
  • *Gate shield Added an energy shield that blocks access to the teleporter until the player completes the shootin
    6 KB (983 words) - 00:29, 11 July 2013
  • ...ogress at the Redeploy step. This shield functions like the shooting range shield and will drop automatically when players respawn. ===Advanced Shield Capacitor Delay===
    26 KB (3,980 words) - 03:22, 27 July 2013

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