Game Update 3 (2013/02/21)
(Redirected from Game Update 3 (2013/02/20))
Contents |
[edit] General Updates
- Tweaks have been made to render distance values
[edit] Infantry Updates
- Corrected an issue while using HR-NV on an SMG on low settings that would make it difficult to see other players within 20m
- Dying and reviving with the VS Eridani SX5 HS/NV Scope equipped will no longer cause the scope to become misaligned.
- Icon for the VS Eridani SX5 should no longer be misaligned
- If an engineer turret is placed on or near a vehicle pad, they will be deconstructed when a vehicle spawns.
- New SMG’s and customization items
[edit] Vehicle Updates
- Optics will no longer persist when switching from gunner to the driver’s seat in various vehicles
Item Updates
[edit] UI Updates
- Players with outfit tags should be able to see kill messages in chat
- Made it so players can see hotspots on continents they are not on.
- While using the Enemy/Ally HUD color scheme, the influence pie chart will only display 2 wedges (ally vs enemy) instead of three (two of them being red anyway)
- Squad leaders should now be properly added to the Command Chat voice channel
- Squad leaders that belong to a platoon should now be able to promote a member of their squad to the role of squad leader.
- Fixed an issue where changing an outfit member’s rank would not always work on the first attempt
- Corrected an issue where multiple consumable tints could not be purchased at once in the Premium Early Access section of the depot
- Submachine guns should now appear properly in the depot when filtering for Infiltrator or Heavy Assault weapons
- Influence percentages on the HUD should now update more dynamically
- Fixed an issue where purple generator icons were being displayed on the respawn map instead of the appropriate destroyed generator icon
- Will no longer display a “Killed by []” message in chat when you are killed by a pain field
[edit] Facility Updates
- Fixed the spawn location for Xelas South Bridge
- Made fixes to the coverage of multiple spawn room pain fields including:
- Zurvan Pump Station
- Zurvan Network Complex
- All forward spawns for Dahaka
- Saurva Data Storage
- Mao Southeast Gate
- Mao Southwest Gate
- Rashnu Cavern
- Rashnu Southern Pass
- Allatum Broadcast Hub
- Allatum Research Lab
- Hvar Northgate Garrison
- Auraxicom Substation
- Wokuk Shipping Dock
- Wokuk Storage Yard
- Camp Waterson
- Elli Barracks Complex
- Should now be able to successfully capture the Freyr Substation forward spawn point
- Fixed the spawn point at the NS Refinery
- Made fixes so the spawn room shields will properly change faction when the point is captured across the following areas:
- Hvar, Southeast Forward Spawn
- Mekala, North Forward Spawn
- Tumas, Northeast Forward Spawn
- All jump pads at Tawrich Depot should work correctly again
- All teleporters at Andvari Bio Lab should have functioning shields again
- Amerish’s East Hills Checkpoint should now display correct region info in the HUD
- All jump pads and air vehicle pads at Elli Amp Station should now properly recognize the Empire in control of the facility
- Saerro Listening Post’s teleporter room has had its pain field re-enabled
- Fixed an issue where specific door shields at Zurvan would be invisible when viewed from certain angles
- Corrected some missing wall textures at Tawrich
- Corrected ramp geometry errors across all amp stations
- Regions of the Vanu Archives should no longer display as part of Snake Ravine in the HUD
[edit] Audio Updates
- VS Flare audio should no longer cut out when running low on ammo