API/Collections/character

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character
character_list (list)
certs (dict)
currentpoints (str)
percentagetonext (str)
currency (dict)
aerospace (str)
auraxium (str)
infantry (str)
mechanized (str)
experience (list)
rank (str)
score (str)
item_list (list)
consumed_count (str)
id (str)
override_tint_id (str)
stack_count (str)
loadouts (dict)
current_loadout (list)
slots_list (list)
equipment_slot_id (str)
loadout_slot_id (str)
id (str)
profile_id (str)
current_vehicle_loadout (list)
slots_list (list)
equipment_slot_id (str)
loadout_slot_id (str)
slot_item_line_id (str)
id (str)
profile_id (str)
custom_loadouts_list (list)
custom_vehicle_loadouts_list (list)
name (dict)
first (str)
first_lower (str)
profile (dict)
active_name (dict)
de (str)
en (str)
es (str)
fr (str)
it (str)
tr (str)
profile_list (list)
definition_id (str)
initialized (bool)
active_icon_id (str)
active_id (str)
stats (dict)
assist_count (dict)
value (str)
damage_given (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
vehicle (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
weapon (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
value (str)
damage_taken (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
vehicle (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
weapon (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
value (str)
deaths (dict)
class (dict)
MAX (str)
combat_medic (str)
engineer (str)
heavy_assault (str)
infiltrator (str)
light_assault (str)
vehicle (dict)
id (str)
name (str)
value (str)
weapon (dict)
id (str)
name (str)
value (str)
value (str)
facility_capture_count (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
facility_defended_count (dict)
value (str)
fire_count (dict)
class (dict)
MAX (dict)
value (str)
combat_medic (dict)
value (str)
engineer (dict)
value (str)
heavy_assault (dict)
value (str)
infiltrator (dict)
value (str)
light_assault (dict)
value (str)
vehicle (dict)
id (str)
name (str)
value (str)
weapon (dict)
id (str)
name (str)
value (str)
value (str)
headshots (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
weapon (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
value (str)
vehicle (dict)
hit_count (dict)
class (dict)
MAX (dict)
value (str)
combat_medic (dict)
value (str)
engineer (dict)
value (str)
heavy_assault (dict)
value (str)
infiltrator (dict)
value (str)
light_assault (dict)
value (str)
vehicle (dict)
id (str)
name (str)
value (str)
weapon (dict)
id (str)
name (str)
value (str)
value (str)
kill_death_ratio (dict)
value (str)
killed_by (dict)
class (dict)
MAX (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
combat_medic (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
engineer (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
heavy_assault (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
infiltrator (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
light_assault (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
faction (dict)
nc (str)
tr (str)
vs (str)
vehicle (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
weapon (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
value (str)
kills (dict)
class (dict)
MAX (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
combat_medic (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
engineer (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
heavy_assault (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
infiltrator (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
light_assault (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
faction (dict)
nc (str)
tr (str)
vs (str)
vehicle (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
weapon (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
value (str)
medal_count (dict)
value (str)
play_time (dict)
class (dict)
MAX (dict)
value (str)
combat_medic (dict)
value (str)
engineer (dict)
value (str)
heavy_assault (dict)
value (str)
infiltrator (dict)
value (str)
light_assault (dict)
value (str)
vehicle (dict)
id (str)
name (str)
value (str)
weapon (dict)
id (str)
name (str)
value (str)
value (str)
revenge_count (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
score (dict)
class (dict)
MAX (dict)
value (str)
combat_medic (dict)
value (str)
engineer (dict)
value (str)
heavy_assault (dict)
value (str)
infiltrator (dict)
value (str)
light_assault (dict)
value (str)
vehicle (dict)
id (str)
name (str)
value (str)
weapon (dict)
id (str)
name (str)
value (str)
value (str)
vehicle_kills (dict)
value (str)
vehicle (dict)
weapon (dict)
update_time (str)
stats_daily (dict)
assist_count (dict)
value (str)
damage_given (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
vehicle (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
weapon (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
value (str)
damage_taken (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
vehicle (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
weapon (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
value (str)
deaths (dict)
class (dict)
MAX (str)
combat_medic (str)
engineer (str)
heavy_assault (str)
infiltrator (str)
light_assault (str)
vehicle (dict)
id (str)
name (str)
value (str)
weapon (dict)
id (str)
name (str)
value (str)
value (str)
facility_capture_count (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
facility_defended_count (dict)
value (str)
fire_count (dict)
class (dict)
MAX (dict)
value (str)
combat_medic (dict)
value (str)
engineer (dict)
value (str)
heavy_assault (dict)
value (str)
infiltrator (dict)
value (str)
light_assault (dict)
value (str)
vehicle (dict)
id (str)
name (str)
value (str)
weapon (dict)
id (str)
name (str)
value (str)
value (str)
headshots (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
weapon (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
value (str)
vehicle (dict)
hit_count (dict)
class (dict)
MAX (dict)
value (str)
combat_medic (dict)
value (str)
engineer (dict)
value (str)
heavy_assault (dict)
value (str)
infiltrator (dict)
value (str)
light_assault (dict)
value (str)
vehicle (dict)
id (str)
name (str)
value (str)
weapon (dict)
id (str)
name (str)
value (str)
value (str)
kill_death_ratio (dict)
value (str)
killed_by (dict)
class (dict)
MAX (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
combat_medic (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
engineer (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
heavy_assault (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
infiltrator (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
light_assault (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
faction (dict)
nc (str)
tr (str)
vs (str)
vehicle (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
weapon (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
value (str)
kills (dict)
class (dict)
MAX (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
combat_medic (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
engineer (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
heavy_assault (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
infiltrator (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
light_assault (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
faction (dict)
nc (str)
tr (str)
vs (str)
vehicle (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
weapon (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
value (str)
medal_count (dict)
value (str)
play_time (dict)
class (dict)
MAX (dict)
value (str)
combat_medic (dict)
value (str)
engineer (dict)
value (str)
heavy_assault (dict)
value (str)
infiltrator (dict)
value (str)
light_assault (dict)
value (str)
vehicle (dict)
id (str)
name (str)
value (str)
weapon (dict)
id (str)
name (str)
value (str)
value (str)
revenge_count (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
score (dict)
class (dict)
MAX (dict)
value (str)
combat_medic (dict)
value (str)
engineer (dict)
value (str)
heavy_assault (dict)
value (str)
infiltrator (dict)
value (str)
light_assault (dict)
value (str)
vehicle (dict)
id (str)
name (str)
value (str)
weapon (dict)
id (str)
name (str)
value (str)
value (str)
vehicle_kills (dict)
value (str)
vehicle (dict)
weapon (dict)
update_time (str)
stats_monthly (dict)
assist_count (dict)
value (str)
damage_given (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
vehicle (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
weapon (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
value (str)
damage_taken (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
vehicle (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
weapon (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
value (str)
deaths (dict)
class (dict)
MAX (str)
combat_medic (str)
engineer (str)
heavy_assault (str)
infiltrator (str)
light_assault (str)
vehicle (dict)
id (str)
name (str)
value (str)
weapon (dict)
id (str)
name (str)
value (str)
value (str)
facility_capture_count (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
facility_defended_count (dict)
value (str)
fire_count (dict)
class (dict)
MAX (dict)
value (str)
combat_medic (dict)
value (str)
engineer (dict)
value (str)
heavy_assault (dict)
value (str)
infiltrator (dict)
value (str)
light_assault (dict)
value (str)
vehicle (dict)
id (str)
name (str)
value (str)
weapon (dict)
id (str)
name (str)
value (str)
value (str)
headshots (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
weapon (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
value (str)
vehicle (dict)
hit_count (dict)
class (dict)
MAX (dict)
value (str)
combat_medic (dict)
value (str)
engineer (dict)
value (str)
heavy_assault (dict)
value (str)
infiltrator (dict)
value (str)
light_assault (dict)
value (str)
vehicle (dict)
id (str)
name (str)
value (str)
weapon (dict)
id (str)
name (str)
value (str)
value (str)
kill_death_ratio (dict)
value (str)
killed_by (dict)
class (dict)
MAX (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
combat_medic (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
engineer (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
heavy_assault (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
infiltrator (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
light_assault (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
faction (dict)
nc (str)
tr (str)
vs (str)
vehicle (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
weapon (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
value (str)
kills (dict)
class (dict)
MAX (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
combat_medic (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
engineer (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
heavy_assault (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
infiltrator (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
light_assault (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
faction (dict)
nc (str)
tr (str)
vs (str)
vehicle (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
weapon (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
value (str)
medal_count (dict)
value (str)
play_time (dict)
class (dict)
MAX (dict)
value (str)
combat_medic (dict)
value (str)
engineer (dict)
value (str)
heavy_assault (dict)
value (str)
infiltrator (dict)
value (str)
light_assault (dict)
value (str)
vehicle (dict)
id (str)
name (str)
value (str)
weapon (dict)
id (str)
name (str)
value (str)
value (str)
revenge_count (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
score (dict)
class (dict)
MAX (dict)
value (str)
combat_medic (dict)
value (str)
engineer (dict)
value (str)
heavy_assault (dict)
value (str)
infiltrator (dict)
value (str)
light_assault (dict)
value (str)
vehicle (dict)
id (str)
name (str)
value (str)
weapon (dict)
id (str)
name (str)
value (str)
value (str)
vehicle_kills (dict)
value (str)
vehicle (dict)
weapon (dict)
update_time (str)
stats_one_life (dict)
assist_count (dict)
value (str)
damage_given (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
vehicle (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
weapon (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
value (str)
damage_taken (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
vehicle (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
weapon (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
value (str)
deaths (dict)
class (dict)
MAX (str)
combat_medic (str)
engineer (str)
heavy_assault (str)
infiltrator (str)
light_assault (str)
vehicle (dict)
id (str)
name (str)
value (str)
weapon (dict)
id (str)
name (str)
value (str)
value (str)
facility_capture_count (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
facility_defended_count (dict)
value (str)
fire_count (dict)
class (dict)
MAX (dict)
value (str)
combat_medic (dict)
value (str)
engineer (dict)
value (str)
heavy_assault (dict)
value (str)
infiltrator (dict)
value (str)
light_assault (dict)
value (str)
vehicle (dict)
id (str)
name (str)
value (str)
weapon (dict)
id (str)
name (str)
value (str)
value (str)
headshots (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
weapon (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
value (str)
vehicle (dict)
hit_count (dict)
class (dict)
MAX (dict)
value (str)
combat_medic (dict)
value (str)
engineer (dict)
value (str)
heavy_assault (dict)
value (str)
infiltrator (dict)
value (str)
light_assault (dict)
value (str)
vehicle (dict)
id (str)
name (str)
value (str)
weapon (dict)
id (str)
name (str)
value (str)
value (str)
kill_death_ratio (dict)
value (str)
killed_by (dict)
class (dict)
MAX (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
combat_medic (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
engineer (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
heavy_assault (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
infiltrator (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
light_assault (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
faction (dict)
nc (str)
tr (str)
vs (str)
vehicle (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
weapon (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
value (str)
kills (dict)
class (dict)
MAX (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
combat_medic (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
engineer (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
heavy_assault (dict)
faction (dict)
nc (str)
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vs (str)
value (str)
infiltrator (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
light_assault (dict)
faction (dict)
nc (str)
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value (str)
faction (dict)
nc (str)
tr (str)
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vehicle (dict)
faction (dict)
nc (str)
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id (str)
name (str)
value (str)
weapon (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
value (str)
medal_count (dict)
value (str)
play_time (dict)
class (dict)
MAX (dict)
value (str)
combat_medic (dict)
value (str)
engineer (dict)
value (str)
heavy_assault (dict)
value (str)
infiltrator (dict)
value (str)
light_assault (dict)
value (str)
vehicle (dict)
id (str)
name (str)
value (str)
weapon (dict)
id (str)
name (str)
value (str)
value (str)
revenge_count (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
score (dict)
class (dict)
MAX (dict)
value (str)
combat_medic (dict)
value (str)
engineer (dict)
value (str)
heavy_assault (dict)
value (str)
infiltrator (dict)
value (str)
light_assault (dict)
value (str)
vehicle (dict)
id (str)
name (str)
value (str)
weapon (dict)
id (str)
name (str)
value (str)
value (str)
vehicle_kills (dict)
value (str)
vehicle (dict)
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update_time (str)
stats_weekly (dict)
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value (str)
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faction (dict)
nc (str)
tr (str)
vs (str)
vehicle (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
weapon (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
value (str)
damage_taken (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
vehicle (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
weapon (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
value (str)
deaths (dict)
class (dict)
MAX (str)
combat_medic (str)
engineer (str)
heavy_assault (str)
infiltrator (str)
light_assault (str)
vehicle (dict)
id (str)
name (str)
value (str)
weapon (dict)
id (str)
name (str)
value (str)
value (str)
facility_capture_count (dict)
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nc (str)
tr (str)
vs (str)
value (str)
facility_defended_count (dict)
value (str)
fire_count (dict)
class (dict)
MAX (dict)
value (str)
combat_medic (dict)
value (str)
engineer (dict)
value (str)
heavy_assault (dict)
value (str)
infiltrator (dict)
value (str)
light_assault (dict)
value (str)
vehicle (dict)
id (str)
name (str)
value (str)
weapon (dict)
id (str)
name (str)
value (str)
value (str)
headshots (dict)
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nc (str)
tr (str)
vs (str)
weapon (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
value (str)
vehicle (dict)
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class (dict)
MAX (dict)
value (str)
combat_medic (dict)
value (str)
engineer (dict)
value (str)
heavy_assault (dict)
value (str)
infiltrator (dict)
value (str)
light_assault (dict)
value (str)
vehicle (dict)
id (str)
name (str)
value (str)
weapon (dict)
id (str)
name (str)
value (str)
value (str)
kill_death_ratio (dict)
value (str)
killed_by (dict)
class (dict)
MAX (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
combat_medic (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
engineer (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
heavy_assault (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
infiltrator (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
light_assault (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
faction (dict)
nc (str)
tr (str)
vs (str)
vehicle (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
weapon (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
value (str)
kills (dict)
class (dict)
MAX (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
combat_medic (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
engineer (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
heavy_assault (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
infiltrator (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (str)
light_assault (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
value (NoneType)
faction (dict)
nc (str)
tr (str)
vs (str)
vehicle (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
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value (str)
weapon (dict)
faction (dict)
nc (str)
tr (str)
vs (str)
id (str)
name (str)
value (str)
value (str)
medal_count (dict)
value (str)
play_time (dict)
class (dict)
MAX (dict)
value (str)
combat_medic (dict)
value (str)
engineer (dict)
value (str)
heavy_assault (dict)
value (str)
infiltrator (dict)
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value (str)
vehicle (dict)
id (str)
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value (str)
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id (str)
name (str)
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value (str)
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nc (str)
tr (str)
vs (str)
value (str)
score (dict)
class (dict)
MAX (dict)
value (str)
combat_medic (dict)
value (str)
engineer (dict)
value (str)
heavy_assault (dict)
value (str)
infiltrator (dict)
value (str)
light_assault (dict)
value (str)
vehicle (dict)
id (str)
name (str)
value (str)
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id (str)
name (str)
value (str)
value (str)
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faction (str)
id (str)
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ts (str)
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limit (int)
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milliseconds (int)
min_ts (int)
returned (int)
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