Game Update 7 (2013/04/18)
[edit] New in the Depot
- NS-44 Commissioner - The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well placed shots. Cowboy up and grab one today!
- NS-357 Underboss - Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. The only question left is did you fire five shots or six?
- Both of these new pistols have statistically identical black and gold tinted versions available to members in the early access section of the Depot
- New Helmets for Heavy Assault and MAX:
- New Conglomerate: GD Titan 113 Helmet
- Terran Republic: Bravo MHS Helmet
- Vanu Sovereignty: Protos Helmet
[edit] New Features:
- New Weapon Stats are now available! Damage Range, Reload time, and every thing else you need to know about your weapons is now at your fingertips.
- Want to see how that Desert Scrub will look on your Sunderer or Character? Now you can with our preview feature!
[edit] Infantry Updates
- Active Heavy Assault Shields and flak armor will no longer stack.
- Jump Jet audio has been increased in volume.
- Grenades are now thrown directly at the aim point. The arc has been slightly modified to work with this change.
- Tanks mines have been increased in size.
- Removed the forced weapon swap after deploying an object.
- Lock-on rocket launchers can no longer lock on to turrets.
- The repair tool targeting now functions similar to the heal tool.
- All extra VS damage scaling at range has been removed. VS minimum damage now matches the damage scaling of the other two factions.
[edit] Weapon Specific Changes:
- Battle rifles will now more consistently recoil to the right.
- Added the High Velocity Ammunition attachment.
[edit] TR M3 Pounder HEG
- Magazine Size: 2 changed to 4
- Projectile Speed: 70 m/s changed to 100 m/s
- Projectile Gravity: 2 changed to 10
- Direct Damage: 375 changed to 325
- Short Reload: 1.25 seconds changed to 1.75 seconds
- Long Reload: 1.5 seconds changed to 2 seconds
[edit] TR MRC3 Mercy
- Projectile Velocity: 450 m/s changed to 550 m/s
- Max Damage: 143 changed to 125
- Short Reload Time: 2.4 seconds changed to 2.6 Seconds
[edit] TR M6 Onslaught
- Rounds Per Minute: 475 changed to 490
- Short Reload Time: 2.4 seconds changed to 2.2 Seconds
- Long Reload Time: 3.0 seconds changed to 2.8 Seconds
- Minimum Damage: 112 changed to 100
- Minimum Damage Range: 65 meters changed to 50 meters
- Projectile Velocity: 450 m/s changed to 440 m/s
[edit] VS Beamer VS3
- Short Reload: 1.7 seconds changed to 1.45 seconds
- Long Reload: 2.0 seconds changed to 1.75 seconds
- Aimed Accuracy: 0.4 degrees changed to 0.3 degrees
[edit] VS Manticore SX40
- Aimed Accuracy: 0.4 degrees changed to 0.3 degrees
[edit] NC Warden, TR AMR-66, Eidolon VE33
- Vertical Recoil: 1.0 changed to 0.6
- Horizontal Recoil: 0.25 min, 0.35 max changed to 0.18 min, 0.22 max
- Recoil Recovery: 5 degrees per second changed to 15 degrees per second
- Aimed accuracy loss per shot: 0.125 changed to 0.1
- Hip accuracy loss per shot: 0.25 changed to 0.2
- Equip Time: 0.5 seconds changed to 0.85 seconds
- Short Reload: 2.3 seconds changed to 2.5 seconds
- Long Reload: 3.4 seconds changed to 3.5 seconds
- Damage scale start: 10 meters changed to 8 meters
- Damage scale end: 85 meters changed to 65 meters
[edit] NC AF-18 Stalker, TR SOAS-20, VS Artemis
- Minimum Damage: 112 at 65 meters changed to 125 at 65 meters
- First Shot Recoil: 2.5 changed to 1.5
- Recoil Recovery: 15 degrees per second changed to 18 degrees per second
- Magazine size: 20 changed to 24
- Total Ammunition: 120 changed to 240
- Short Reload: 2.25 seconds changed to 2 seconds (long reload remains same at 3 seconds)
- Aimed Accuracy: 0.15 crouched moving, 0.25 stand moving changed to 0.2 crouched moving, 0.3 stand moving
- Horizontal Recoil: 0.1 min, 0.3 max changed to 0.2 min, 0.225 max
- Equip Time: 0.5 seconds changed to 0.75 seconds
[edit] NC AF-6 Shadow, TR HSR-1, VS Nyx VX31
- Rounds Per Minute: 260 changed to 255
- Vertical Recoil: 1.5 changed to 1.0
- Recoil Recovery: 6 degrees per second changed to 8 degrees per second
- Short Reload: 2.32 seconds changed to 2.0 seconds (long reload remains same at 2.9 seconds)
- Damage Scale Start: 10 meters changed to 15 meters
- Damage Scale End: 85 meters changed to 65 meters
- Aimed accuracy loss per shot: 0.125 changed to 0.3
- Hip accuracy loss per shot: 0.25 changed to 0.6
- Equip Time: 0.5 seconds changed to 0.85 seconds
- Magazine size: 10 changed to 12
- Total Ammunition: 70 changed to 72
[edit] NC NCM2 Falcon
- Reload: 2.5 seconds changed to 2.4 seconds
- Max Projectile Velocity: 80 changed to 100
- Projectile Gravity: 1.5 changed to 0.5
- Direct Damage: 750 changed to 675
[edit] VS Comet VM2
- Projectile Velocity: 60 changed to 90
- Magazine Size: 1 changed to 2
- Direct Damage: 550 changed to 350
- Short Reload: 1.5 seconds (Short reload previously didn't exist. Long reload remains the same at 1.7 seconds)
[edit] M2 Mutilator
- Projectile Velocity: 400 m/s changed to 500 m/s
- Long Reload: 3.5 Seconds changed to 3.4 Seconds
- Short Reload: 2.975 Seconds changed to 2.8 Seconds
- All VS MAX Anti-Infantry weapons except for the Nebula VM20
- Increased starting accuracy by 0.1 degrees in all movement states.
[edit] VS Blueshift VM5
- Rounds Per Minute: 350 changed to 365
- Projectile Velocity: 400 m/s changed to 500 m/s
- Now does 143 maximum and minimum damage.
[edit] VS Nebula VM20
- Rounds Per Minute: 400 changed to 425
- Accuracy loss per shot: 0.06 changed to 0.05
- Short Reload Time: 2.1 seconds changed to 2.15 Seconds
- Long Reload Time: 2.8 seconds changed to 2.6 Seconds
- Minimum Damage @ 50 meters: 112
- Projectile Velocity: 450 m/s changed to 430 m/s
[edit] VS Cosmos VM3
- Projectile Velocity: 400 m/s changed to 500 m/s
- Long Reload: 3.3 Seconds changed to 3.2 Seconds
- Short Reload: 2.475 Seconds changed to 2.4 Seconds
[edit] VS Lasher X2
- New model with new firing and reload animations.
[edit] TR T7 Mini-Chaingun
- This weapon’s spool up time no longer acts like a fire delay. It will now fire immediately and then ramp up to its maximum RPM over the spool up duration.
- Aimed Accuracy: 0.3375 crouch moving, 0.9 stand moving changed to 0.2 crouch moving, 0.35 stand moving
- Hip accuracy: Reduced by 0.5 in all movement states.
- Short Reload: 3.4 seconds changed to 4.15 seconds
- Long Reload: 4.0 seconds changed to 5.0 seconds
[edit] Bug Fixes
- Fixed health and shield bars intermittently displaying as empty when wearing nanoweave.
- Fixed reticule flicker when compensators are equipped on LMGs and slug ammunition is equipped on shotguns.
- Fixed 3rd Person animation issues with the Phobos VX86
- Fixed an issue that caused 1st and 3rd person animations to break for the Lancer if it was reloaded under the right conditions
- Fixed issue that removed access to the VMS or DMO scopes when logging out with them equipped on the Eridani SX5 or SMG-46 Armistice
- Fixed visual firing inconsistencies in 3rd person for the Lancer
- Purchasing the TMS 4x Scope will no grant access to the correct scope
- Fixed 1st person reload animation issue for NS-11 C
- Fix for flickering OG-4 scope cross hairs
- Healing an ally damaged by friendly fire will no longer grant XP
- Addressed problems with the AV MANA Turret not displaying 3rd person projectiles accurately once at least one level of the turret’s cool down cert was purchased
[edit] Vehicle Updates
- Increased Magrider base strafe acceleration rate.
- Increases top speed to 20 KPH (up from 15)
- Takes 2 seconds to reach 20 KPH (down from taking 3 seconds to reach 15)
- This should also cause the Magrider to not slow down as drastically when strafing over small inclines.
- Damage received when a vehicle flips over and hits the ground reduced. The vehicle will still take increased damage and eventually be destroyed, but this should allow a chance for the vehicle to right itself or passengers to bail out before it explodes.
- Added option to toggle off inverting steering controls when a tank goes into reverse.
- Improved Flash Handling
- Should be easier to control while in reverse
- Traction should be improved at higher speeds
- Bug Fixes
- Fixed issue that would not allow the S12 Renegade to be equipped while being trialed
- Proximity Repair system should now properly award support XP to the owner if they are not in the driver seat
[edit] UI Updates
- Strategic Communication Improvements
- Removed blinking map regions
- Capture progress is now displayed on the map
- Ally activity displayed on the map
- Influence pie charts have been replaced with population percentages
- Changed the visualization of enemy activity – activity level coloring is now a gradient of red instead of spectrum of different colors
- Disabled generator/spawn display for facilities
- Secondary objective timer display added to HUD indicators
- Facility icons now visible at all zoom levels on the map
- Map legend added
- Service Ribbons can now be earned for capturing and defending bases
- Improved Item Preview
- Preview is now full screen
- Items can now be previewed on multiple classes
- Loadout Screen Improvements
- Locked gear and weapons can now be viewed and unlocked from the loadout screen
- Quick camo selector added to main Class/Vehicle screens – Allows you to quickly select and apply permanent camos to all classes/weapons/vehicles
- Removed the old class and vehicle landing pages
- The currently equipped consumable can now be resupplied directly from the main Class screen
- Medals are now displayed in the loadout from the main Class screen
- Added a class/vehicle cert button to main Class screen
- Specific weapon attachment slots can now be selected from the main Class screen and weapon selection screen
- Item descriptions added to the weapon selection screen
- Better Weapon Stats shown on weapon selection screen
- Replaced stat bars with numbers
- Added damage-range degradation graph
- More weapon stats displayed
- Muzzle velocity
- Ammunition
- Hip Accuracy
- Aim Accuracy
- Iron Sight Zoom
- Indirect Damage
- New HUD indicator for Ammo Packs
- Added a Bundles category to the Depot
- Added invert reverse steering option for track vehicles
- Bug Fixes
- Loadouts should now unlock properly if players earned enough XP at once to skip the battle rank that unlocked it
- The Squad listing in the social window should now display additional squads when scrolling down
[edit] Facilities Updates
- Increased facility secondary objective (generators and SCUs) XP rewards:
- Overload: Raised from 100xp to 250xp
- Stabilization: Raised from 100xp to 250xp
- Objective Kill: Raised from 100xp to 500xp
- Bug Fixes
- Turret shadows should rotate with the turret appropriately
- Vehicles in VR should now respawn more reliably