Hotfix (2013/09/11)

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[edit] Depot

  • New Player Studio items!

[edit] Alert modifications

  • Continent-specific facility capture alerts have been modified. They will now trigger much less often and their duration and final reward have been cut in half.

[edit] Spawn priority changes

  • The squad reinforcement spawn list now deprioritizes regions where your side has a population advantage
  • Instant action has been modified so that it more often places people into active fights

[edit] Savior XP

  • Added a bonus experience reward for killing an enemy player who recently severely damaged, but did not kill, a friendly player

[edit] Physics and Projectile Improvements

  • Fix for guided rockets not traveling the correct path on other clients
  • Fix for projectiles not rendering when shot out of render distance (looking at you AV MANA turret)
  • Fixed Striker missiles flying through terrain and buildings and still hitting targets
  • Victims of the Phoenix missile should no longer see the projectile adjust course quickly within 10m and then detonate
  • Air to Air rockets won’t look like they’re bouncing back and forth to remote clients

[edit] UI

  • Made ammo pack indicators smaller
  • Server ping column added to server select
  • Changed ammo counter font
  • We’ve officially cleared out all the weapons and attachments from the Certification screen. Locked weapons and their attachments can now be previewed and compared in the loadout screen.
  • We now show the “Lock-On” display while in third person
  • Added another “Other” cosmetic slot for the Sunderer
  • Added a display for Above Mean Sea Level (AMSL) to air vehicles

[edit] Bug Fixes

  • Fixed issue where turrets and terminals would be instantly hacked or unrepairable
  • Added a fix to prevent AOE damage hitting players inside IFF shields from certain angles
  • Fix for scope sway persisting into optics that aren’t intended to have any
  • Addressed large amounts of interpenetration in the spawn room at Andvari Frozen Reservoir that could cause players to get stuck in spawn tubes
  • Fixed a bug that caused Thermal or NV to persist when switching from the gunner seat to the driver seat in the Harasser
  • Fixed missing gate shield generators at Freyr Amp Station
  • Fixed the M12 Kobalt’s thermal optics so they don’t reset/fade in during each reload
  • Sunderer exhaust stacks should now display properly for players in first person that are seated in the passenger seat
  • Fixed a bug that allowed you to attempt to redeploy with the hotkey from the character select screen
  • Fixed missing reload audio for the Lasher X2
  • Fixed some alignment issues on the 3rd person Mosquito HUD
  • Pilots can no longer utilize free-look to lock on to targets
  • Rhino hubcaps now granted account-wide
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