Hotfix (2013/09/11)
Contents |
[edit] Depot
- New Player Studio items!
[edit] Alert modifications
- Continent-specific facility capture alerts have been modified. They will now trigger much less often and their duration and final reward have been cut in half.
[edit] Spawn priority changes
- The squad reinforcement spawn list now deprioritizes regions where your side has a population advantage
- Instant action has been modified so that it more often places people into active fights
[edit] Savior XP
- Added a bonus experience reward for killing an enemy player who recently severely damaged, but did not kill, a friendly player
[edit] Physics and Projectile Improvements
- Fix for guided rockets not traveling the correct path on other clients
- Fix for projectiles not rendering when shot out of render distance (looking at you AV MANA turret)
- Fixed Striker missiles flying through terrain and buildings and still hitting targets
- Victims of the Phoenix missile should no longer see the projectile adjust course quickly within 10m and then detonate
- Air to Air rockets won’t look like they’re bouncing back and forth to remote clients
[edit] UI
- Made ammo pack indicators smaller
- Server ping column added to server select
- Changed ammo counter font
- We’ve officially cleared out all the weapons and attachments from the Certification screen. Locked weapons and their attachments can now be previewed and compared in the loadout screen.
- We now show the “Lock-On” display while in third person
- Added another “Other” cosmetic slot for the Sunderer
- Added a display for Above Mean Sea Level (AMSL) to air vehicles
[edit] Bug Fixes
- Fixed issue where turrets and terminals would be instantly hacked or unrepairable
- Added a fix to prevent AOE damage hitting players inside IFF shields from certain angles
- Fix for scope sway persisting into optics that aren’t intended to have any
- Addressed large amounts of interpenetration in the spawn room at Andvari Frozen Reservoir that could cause players to get stuck in spawn tubes
- Fixed a bug that caused Thermal or NV to persist when switching from the gunner seat to the driver seat in the Harasser
- Fixed missing gate shield generators at Freyr Amp Station
- Fixed the M12 Kobalt’s thermal optics so they don’t reset/fade in during each reload
- Sunderer exhaust stacks should now display properly for players in first person that are seated in the passenger seat
- Fixed a bug that allowed you to attempt to redeploy with the hotkey from the character select screen
- Fixed missing reload audio for the Lasher X2
- Fixed some alignment issues on the 3rd person Mosquito HUD
- Pilots can no longer utilize free-look to lock on to targets
- Rhino hubcaps now granted account-wide