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Details for log entry 15

01:01, 7 March 2014: 10.183.248.6 (Talk) triggered filter 1, performing the action "edit" on T9 CARV. Actions taken: Warn; Filter description: New user blanking articles (details | examine)

Changes made in edit

<onlyinclude>{{#switch: {{{1}}}
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abefpxjlj, http://www.dufsqaluep.com/ mvbqgqwqau
| name={{PAGENAME}}
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| picture=
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| empire=tr
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| type=lmg
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| class=Heavy Assault
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| damage=9/20
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| raw damage=143
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| rate of fire=14/20
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| raw rof=80.0
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| accuracy=12/20
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| cof=2.5
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| reload speed=7/20
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| raw reload speed=5400
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| range=Medium
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| magazine size=100
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| fire modes=Automatic
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| cost=0/0
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}}</onlyinclude>
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{{weaponinfo|{{PAGENAME}}}}
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Aptly named, the CARV's rate of fire allows it to cut through whole groups of enemies before needing to be reload.
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The CARV has an exceptionally high Rate of Fire at 750RPM. To put that in perspective, the NC6 SAW has a rate of fire of 500RPM. This makes the CARV's time to kill exceptionally short, providing you can hit every shot.
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This is the CARV's main downfall; though the CARV has less recoil per shot than the SAW, the recoil over time is higher, because the CARV fires much faster. This limits the CARV to short and medium range tasks. However, this is where the CARV excels over other weapons. Anything that meets you in a CQC environment is essentially dead meat. The only weapons in the T9s starter category that can hope to contend with the raw power of the CARV is the Orion, meaning that, providing that you land every shot and you don't get jumped, the T9 will CARVe (sorry) up everything in it's way.
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===Weapon Stats (As of May 9,2013)===
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Maximum Damage
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*143 @ 10m
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Minimum Damage
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*125 @ 65m
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Fire Mode
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*Automatic
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Short Reload
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*5.4s
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Long Reload
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*6.2s
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Magazine Size
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*100
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Ammo Pool
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*300
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Vertical Recoil
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*0.4
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Min/Max Horizontal Recoil
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*0.225/0.225
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Recoil Angle Min/Max
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*0/0
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Recoil Bias
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* &larr; = &rarr;
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Recoil Decrease
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*12
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First Shot Recoil Multiplier
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*2x
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ADS Move Speed Multiplier
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*0.5x
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COF Stand ADS
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*Still: 0.1
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*Move: 0.4
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*Jump: 3
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COF Crouch ADS
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*Still: 0.1
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*Move: 0.2
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COF Stand Hipfire
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*Still: 3
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*Move: 4
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*Sprint: 7
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*Jump: 7
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COF Crouch Hipfire
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*Still: 2.5
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*Move: 3
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COF Bloom per Shot
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*ADS: 0.05
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*Hipfire: 0.1
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ROF
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*750 rpm
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Bullet Speed
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*600m/s
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==Ammunition==
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{| class="wikitable" border="1" style="text-align: center;"
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!scope="col" colspan="2"| Available Ammunition
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|-
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|[[High Velocity Ammunition|High Velocity]]||[[Soft Point Ammunition|Soft Point]]
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|-
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| ||
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|}
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==Barrel Attachments==
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{| class="wikitable" border="1" style="text-align: center;"
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!scope="col" colspan="3"| Available  Barrel Attachments
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|-
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|[[Compensator]]||[[Suppressor]]||[[Flash Suppressor]]
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|-
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| || bgcolor="green" | &#x2713;|| bgcolor="green" | &#x2713;
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|}
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==Rail Attachments==
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{| class="wikitable" border="1" style="text-align: center;"
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!scope="col" colspan="9"| Available Rail Attachments
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|-
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|[[Extended Magazine]]||[[Flashlight]]||[[Forward Grip]]||[[Advanced Forward Grip|Adv. Forward Grip]]||[[Laser Sight]]||[[Advanced Laser Sight|Adv. Laser Sight]]||[[Smoke Launcher]]||[[Underbarrel Grenade Launcher|Grenade Launcher]]||[[Underbarrel Shotgun|Shotgun]]
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|-
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| || bgcolor="green" | &#x2713; || bgcolor="green" | &#x2713; || || bgcolor="green" | &#x2713; || || || ||
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|}
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==Optics==
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{| class="wikitable" border="1" style="text-align: center;"
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!scope="col" colspan="13"| Available Optics
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|-
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|[[Ironsight]]||[[IRNV Scope]]||[[Reflex Sight]]||[[Reflex Sight 2x]]||[[3.4x Scope]]||[[Laser 3.4x Scope]]||[[4x Scope]]||[[Laser 4x Scope]]||[[6x Scope]]||[[7x Scope]]||[[8x Scope]]||[[10x Scope]]||[[12x Scope]]
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|-
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| bgcolor="green" | &#x2713; || bgcolor="green" | &#x2713; || bgcolor="green" | &#x2713; || || bgcolor="green" | &#x2713; || bgcolor="green" | &#x2713; || bgcolor="green" | &#x2713; || bgcolor="green" | &#x2713; || || || || ||
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|}
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{{Weaponnav}}
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Action parameters

VariableValue
Edit count of user (user_editcount)
Name of user account (user_name)
10.183.248.6
Time email address was confirmed (user_emailconfirm)
Age of user account (user_age)
0
Groups (including implicit) user is in (user_groups)
*
Page ID (article_articleid)
3977
Page namespace (article_namespace)
0
Page title (without namespace) (article_text)
T9 CARV
Full page title (article_prefixedtext)
T9 CARV
article_restrictions_create
Edit protection level of the page (article_restrictions_edit)
Move protection level of the page (article_restrictions_move)
article_restrictions_upload
Last ten users to contribute to the page (article_recent_contributors)
Fierce deity 78.150.76.5 Quovatis Ostercus
Action (action)
edit
Edit summary/reason (summary)
xslpnjt gsruhlj
Whether or not the edit is marked as minor (minor_edit)
Old page wikitext, before the edit (old_wikitext)
<onlyinclude>{{#switch: {{{1}}} | name={{PAGENAME}} | picture= | empire=tr | type=lmg | class=Heavy Assault | damage=9/20 | raw damage=143 | rate of fire=14/20 | raw rof=80.0 | accuracy=12/20 | cof=2.5 | reload speed=7/20 | raw reload speed=5400 | range=Medium | magazine size=100 | fire modes=Automatic | cost=0/0 }}</onlyinclude> {{weaponinfo|{{PAGENAME}}}} Aptly named, the CARV's rate of fire allows it to cut through whole groups of enemies before needing to be reload. The CARV has an exceptionally high Rate of Fire at 750RPM. To put that in perspective, the NC6 SAW has a rate of fire of 500RPM. This makes the CARV's time to kill exceptionally short, providing you can hit every shot. This is the CARV's main downfall; though the CARV has less recoil per shot than the SAW, the recoil over time is higher, because the CARV fires much faster. This limits the CARV to short and medium range tasks. However, this is where the CARV excels over other weapons. Anything that meets you in a CQC environment is essentially dead meat. The only weapons in the T9s starter category that can hope to contend with the raw power of the CARV is the Orion, meaning that, providing that you land every shot and you don't get jumped, the T9 will CARVe (sorry) up everything in it's way. ===Weapon Stats (As of May 9,2013)=== Maximum Damage *143 @ 10m Minimum Damage *125 @ 65m Fire Mode *Automatic Short Reload *5.4s Long Reload *6.2s Magazine Size *100 Ammo Pool *300 Vertical Recoil *0.4 Min/Max Horizontal Recoil *0.225/0.225 Recoil Angle Min/Max *0/0 Recoil Bias * &larr; = &rarr; Recoil Decrease *12 First Shot Recoil Multiplier *2x ADS Move Speed Multiplier *0.5x COF Stand ADS *Still: 0.1 *Move: 0.4 *Jump: 3 COF Crouch ADS *Still: 0.1 *Move: 0.2 COF Stand Hipfire *Still: 3 *Move: 4 *Sprint: 7 *Jump: 7 COF Crouch Hipfire *Still: 2.5 *Move: 3 COF Bloom per Shot *ADS: 0.05 *Hipfire: 0.1 ROF *750 rpm Bullet Speed *600m/s ==Ammunition== {| class="wikitable" border="1" style="text-align: center;" !scope="col" colspan="2"| Available Ammunition |- |[[High Velocity Ammunition|High Velocity]]||[[Soft Point Ammunition|Soft Point]] |- | || |} ==Barrel Attachments== {| class="wikitable" border="1" style="text-align: center;" !scope="col" colspan="3"| Available Barrel Attachments |- |[[Compensator]]||[[Suppressor]]||[[Flash Suppressor]] |- | || bgcolor="green" | &#x2713;|| bgcolor="green" | &#x2713; |} ==Rail Attachments== {| class="wikitable" border="1" style="text-align: center;" !scope="col" colspan="9"| Available Rail Attachments |- |[[Extended Magazine]]||[[Flashlight]]||[[Forward Grip]]||[[Advanced Forward Grip|Adv. Forward Grip]]||[[Laser Sight]]||[[Advanced Laser Sight|Adv. Laser Sight]]||[[Smoke Launcher]]||[[Underbarrel Grenade Launcher|Grenade Launcher]]||[[Underbarrel Shotgun|Shotgun]] |- | || bgcolor="green" | &#x2713; || bgcolor="green" | &#x2713; || || bgcolor="green" | &#x2713; || || || || |} ==Optics== {| class="wikitable" border="1" style="text-align: center;" !scope="col" colspan="13"| Available Optics |- |[[Ironsight]]||[[IRNV Scope]]||[[Reflex Sight]]||[[Reflex Sight 2x]]||[[3.4x Scope]]||[[Laser 3.4x Scope]]||[[4x Scope]]||[[Laser 4x Scope]]||[[6x Scope]]||[[7x Scope]]||[[8x Scope]]||[[10x Scope]]||[[12x Scope]] |- | bgcolor="green" | &#x2713; || bgcolor="green" | &#x2713; || bgcolor="green" | &#x2713; || || bgcolor="green" | &#x2713; || bgcolor="green" | &#x2713; || bgcolor="green" | &#x2713; || bgcolor="green" | &#x2713; || || || || || |} {{Weaponnav}}
New page wikitext, after the edit (new_wikitext)
abefpxjlj, http://www.dufsqaluep.com/ mvbqgqwqau
Unified diff of changes made by edit (edit_diff)
@@ -1,141 +1 @@ -<onlyinclude>{{#switch: {{{1}}} -| name={{PAGENAME}} -| picture= -| empire=tr -| type=lmg -| class=Heavy Assault -| damage=9/20 -| raw damage=143 -| rate of fire=14/20 -| raw rof=80.0 -| accuracy=12/20 -| cof=2.5 -| reload speed=7/20 -| raw reload speed=5400 -| range=Medium -| magazine size=100 -| fire modes=Automatic -| cost=0/0 -}}</onlyinclude> -{{weaponinfo|{{PAGENAME}}}} - -Aptly named, the CARV's rate of fire allows it to cut through whole groups of enemies before needing to be reload. - -The CARV has an exceptionally high Rate of Fire at 750RPM. To put that in perspective, the NC6 SAW has a rate of fire of 500RPM. This makes the CARV's time to kill exceptionally short, providing you can hit every shot. - -This is the CARV's main downfall; though the CARV has less recoil per shot than the SAW, the recoil over time is higher, because the CARV fires much faster. This limits the CARV to short and medium range tasks. However, this is where the CARV excels over other weapons. Anything that meets you in a CQC environment is essentially dead meat. The only weapons in the T9s starter category that can hope to contend with the raw power of the CARV is the Orion, meaning that, providing that you land every shot and you don't get jumped, the T9 will CARVe (sorry) up everything in it's way. - -===Weapon Stats (As of May 9,2013)=== - -Maximum Damage -*143 @ 10m - -Minimum Damage -*125 @ 65m - -Fire Mode -*Automatic - -Short Reload -*5.4s - -Long Reload -*6.2s - -Magazine Size -*100 - -Ammo Pool -*300 - -Vertical Recoil -*0.4 - -Min/Max Horizontal Recoil -*0.225/0.225 - -Recoil Angle Min/Max -*0/0 - -Recoil Bias -* &larr; = &rarr; - -Recoil Decrease -*12 - -First Shot Recoil Multiplier -*2x - -ADS Move Speed Multiplier -*0.5x - -COF Stand ADS -*Still: 0.1 -*Move: 0.4 -*Jump: 3 - -COF Crouch ADS -*Still: 0.1 -*Move: 0.2 - -COF Stand Hipfire -*Still: 3 -*Move: 4 -*Sprint: 7 -*Jump: 7 - -COF Crouch Hipfire -*Still: 2.5 -*Move: 3 - -COF Bloom per Shot -*ADS: 0.05 -*Hipfire: 0.1 - -ROF -*750 rpm - -Bullet Speed -*600m/s - -==Ammunition== - -{| class="wikitable" border="1" style="text-align: center;" -!scope="col" colspan="2"| Available Ammunition -|- -|[[High Velocity Ammunition|High Velocity]]||[[Soft Point Ammunition|Soft Point]] -|- -| || -|} - -==Barrel Attachments== - -{| class="wikitable" border="1" style="text-align: center;" -!scope="col" colspan="3"| Available Barrel Attachments -|- -|[[Compensator]]||[[Suppressor]]||[[Flash Suppressor]] -|- -| || bgcolor="green" | &#x2713;|| bgcolor="green" | &#x2713; -|} - -==Rail Attachments== - -{| class="wikitable" border="1" style="text-align: center;" -!scope="col" colspan="9"| Available Rail Attachments -|- -|[[Extended Magazine]]||[[Flashlight]]||[[Forward Grip]]||[[Advanced Forward Grip|Adv. Forward Grip]]||[[Laser Sight]]||[[Advanced Laser Sight|Adv. Laser Sight]]||[[Smoke Launcher]]||[[Underbarrel Grenade Launcher|Grenade Launcher]]||[[Underbarrel Shotgun|Shotgun]] -|- -| || bgcolor="green" | &#x2713; || bgcolor="green" | &#x2713; || || bgcolor="green" | &#x2713; || || || || -|} - -==Optics== - -{| class="wikitable" border="1" style="text-align: center;" -!scope="col" colspan="13"| Available Optics -|- -|[[Ironsight]]||[[IRNV Scope]]||[[Reflex Sight]]||[[Reflex Sight 2x]]||[[3.4x Scope]]||[[Laser 3.4x Scope]]||[[4x Scope]]||[[Laser 4x Scope]]||[[6x Scope]]||[[7x Scope]]||[[8x Scope]]||[[10x Scope]]||[[12x Scope]] -|- -| bgcolor="green" | &#x2713; || bgcolor="green" | &#x2713; || bgcolor="green" | &#x2713; || || bgcolor="green" | &#x2713; || bgcolor="green" | &#x2713; || bgcolor="green" | &#x2713; || bgcolor="green" | &#x2713; || || || || || -|} - -{{Weaponnav}} +abefpxjlj, http://www.dufsqaluep.com/ mvbqgqwqau
New page size (new_size)
48
Old page size (old_size)
3533
Size change in edit (edit_delta)
-3485
Lines added in edit (added_lines)
abefpxjlj, http://www.dufsqaluep.com/ mvbqgqwqau
Lines removed in edit (removed_lines)
<onlyinclude>{{#switch: {{{1}}} | name={{PAGENAME}} | picture= | empire=tr | type=lmg | class=Heavy Assault | damage=9/20 | raw damage=143 | rate of fire=14/20 | raw rof=80.0 | accuracy=12/20 | cof=2.5 | reload speed=7/20 | raw reload speed=5400 | range=Medium | magazine size=100 | fire modes=Automatic | cost=0/0 }}</onlyinclude> {{weaponinfo|{{PAGENAME}}}} Aptly named, the CARV's rate of fire allows it to cut through whole groups of enemies before needing to be reload. The CARV has an exceptionally high Rate of Fire at 750RPM. To put that in perspective, the NC6 SAW has a rate of fire of 500RPM. This makes the CARV's time to kill exceptionally short, providing you can hit every shot. This is the CARV's main downfall; though the CARV has less recoil per shot than the SAW, the recoil over time is higher, because the CARV fires much faster. This limits the CARV to short and medium range tasks. However, this is where the CARV excels over other weapons. Anything that meets you in a CQC environment is essentially dead meat. The only weapons in the T9s starter category that can hope to contend with the raw power of the CARV is the Orion, meaning that, providing that you land every shot and you don't get jumped, the T9 will CARVe (sorry) up everything in it's way. ===Weapon Stats (As of May 9,2013)=== Maximum Damage *143 @ 10m Minimum Damage *125 @ 65m Fire Mode *Automatic Short Reload *5.4s Long Reload *6.2s Magazine Size *100 Ammo Pool *300 Vertical Recoil *0.4 Min/Max Horizontal Recoil *0.225/0.225 Recoil Angle Min/Max *0/0 Recoil Bias * &larr; = &rarr; Recoil Decrease *12 First Shot Recoil Multiplier *2x ADS Move Speed Multiplier *0.5x COF Stand ADS *Still: 0.1 *Move: 0.4 *Jump: 3 COF Crouch ADS *Still: 0.1 *Move: 0.2 COF Stand Hipfire *Still: 3 *Move: 4 *Sprint: 7 *Jump: 7 COF Crouch Hipfire *Still: 2.5 *Move: 3 COF Bloom per Shot *ADS: 0.05 *Hipfire: 0.1 ROF *750 rpm Bullet Speed *600m/s ==Ammunition== {| class="wikitable" border="1" style="text-align: center;" !scope="col" colspan="2"| Available Ammunition |- |[[High Velocity Ammunition|High Velocity]]||[[Soft Point Ammunition|Soft Point]] |- | || |} ==Barrel Attachments== {| class="wikitable" border="1" style="text-align: center;" !scope="col" colspan="3"| Available Barrel Attachments |- |[[Compensator]]||[[Suppressor]]||[[Flash Suppressor]] |- | || bgcolor="green" | &#x2713;|| bgcolor="green" | &#x2713; |} ==Rail Attachments== {| class="wikitable" border="1" style="text-align: center;" !scope="col" colspan="9"| Available Rail Attachments |- |[[Extended Magazine]]||[[Flashlight]]||[[Forward Grip]]||[[Advanced Forward Grip|Adv. Forward Grip]]||[[Laser Sight]]||[[Advanced Laser Sight|Adv. Laser Sight]]||[[Smoke Launcher]]||[[Underbarrel Grenade Launcher|Grenade Launcher]]||[[Underbarrel Shotgun|Shotgun]] |- | || bgcolor="green" | &#x2713; || bgcolor="green" | &#x2713; || || bgcolor="green" | &#x2713; || || || || |} ==Optics== {| class="wikitable" border="1" style="text-align: center;" !scope="col" colspan="13"| Available Optics |- |[[Ironsight]]||[[IRNV Scope]]||[[Reflex Sight]]||[[Reflex Sight 2x]]||[[3.4x Scope]]||[[Laser 3.4x Scope]]||[[4x Scope]]||[[Laser 4x Scope]]||[[6x Scope]]||[[7x Scope]]||[[8x Scope]]||[[10x Scope]]||[[12x Scope]] |- | bgcolor="green" | &#x2713; || bgcolor="green" | &#x2713; || bgcolor="green" | &#x2713; || || bgcolor="green" | &#x2713; || bgcolor="green" | &#x2713; || bgcolor="green" | &#x2713; || bgcolor="green" | &#x2713; || || || || || |} {{Weaponnav}}
Parsed HTML source of the new revision (new_html)
<p>abefpxjlj, <a rel="nofollow" target="_blank" class="external free" href="http://www.dufsqaluep.com/">http://www.dufsqaluep.com/</a> mvbqgqwqau </p>
New page text, stripped of any markup (new_text)
abefpxjlj, http://www.dufsqaluep.com/ mvbqgqwqau
old_html
<div class="tright" style="padding-left: 1em; margin-bottom: 10px;"> <table class="wikitable"> <tr> <th colspan="2"> <b>T9 CARV</b> </th></tr> <tr> <td colspan="2" style="text-align:center;"> <a href="/ps/File:Tr_LMG_2x1.png" class="image"><img alt="Tr LMG 2x1.png" src="/ps/images/6/63/Tr_LMG_2x1.png" width="256" height="128" /></a> </td></tr> <tr> <th colspan="2"> <b>General Info</b> </th></tr> <tr> <td style="padding-right: 1em;">Empire </td> <td style="text-align:center;"> <a href="/ps/File:Logo_tr.png" class="image"><img alt="Logo tr.png" src="/ps/images/thumb/a/ac/Logo_tr.png/32px-Logo_tr.png" width="32" height="32" /></a>Terran Republic </td></tr> <tr> <td style="padding-right: 1em;">Type </td> <td style="text-align:center;"> <a href="/ps/Light_Machine_Gun" title="Light Machine Gun">Light Machine Gun</a> </td></tr> <tr> <td style="padding-right: 1em;">Class </td> <td style="text-align:center;"> <a href="/ps/Heavy_Assault" title="Heavy Assault"><img alt="Heavy Assault" src="/ps/images/9/95/Icon_white_heavyAssault_32.png" width="32" height="32" /></a> </td></tr> <tr> <th colspan="2"> <b>Details</b> </th></tr> <tr> <td style="padding-right: 1em;">Range </td> <td> Classified </td></tr> <tr> <td style="padding-right: 1em;">Magazine Size </td> <td> 100 </td></tr> <tr> <td style="padding-right: 1em;">Fire Modes </td> <td> Automatic </td></tr> <tr> <td style="padding-right: 1em;">Cost to Unlock </td> <td> Unlocked by Default </td></tr></table> </div> <p>Aptly named, the CARV's rate of fire allows it to cut through whole groups of enemies before needing to be reload. </p><p>The CARV has an exceptionally high Rate of Fire at 750RPM. To put that in perspective, the NC6 SAW has a rate of fire of 500RPM. This makes the CARV's time to kill exceptionally short, providing you can hit every shot. </p><p>This is the CARV's main downfall; though the CARV has less recoil per shot than the SAW, the recoil over time is higher, because the CARV fires much faster. This limits the CARV to short and medium range tasks. However, this is where the CARV excels over other weapons. Anything that meets you in a CQC environment is essentially dead meat. The only weapons in the T9s starter category that can hope to contend with the raw power of the CARV is the Orion, meaning that, providing that you land every shot and you don't get jumped, the T9 will CARVe (sorry) up everything in it's way. </p> <table id="toc" class="toc"><tr><td><div id="toctitle"><h2>Contents</h2></div> <ul> <li class="toclevel-1 tocsection-1"><a href="#Weapon_Stats_.28As_of_May_9.2C2013.29"><span class="tocnumber">1</span> <span class="toctext">Weapon Stats (As of May 9,2013)</span></a></li> <li class="toclevel-1 tocsection-2"><a href="#Ammunition"><span class="tocnumber">2</span> <span class="toctext">Ammunition</span></a></li> <li class="toclevel-1 tocsection-3"><a href="#Barrel_Attachments"><span class="tocnumber">3</span> <span class="toctext">Barrel Attachments</span></a></li> <li class="toclevel-1 tocsection-4"><a href="#Rail_Attachments"><span class="tocnumber">4</span> <span class="toctext">Rail Attachments</span></a></li> <li class="toclevel-1 tocsection-5"><a href="#Optics"><span class="tocnumber">5</span> <span class="toctext">Optics</span></a></li> </ul> </td></tr></table> <h3><span class="editsection">[<a href="/ps/index.php?title=T9_CARV&amp;action=edit&amp;section=1" title="Edit section: Weapon Stats (As of May 9,2013)">edit</a>]</span> <span class="mw-headline" id="Weapon_Stats_.28As_of_May_9.2C2013.29">Weapon Stats (As of May 9,2013)</span></h3> <p>Maximum Damage </p> <ul><li>143 @ 10m </li></ul> <p>Minimum Damage </p> <ul><li>125 @ 65m </li></ul> <p>Fire Mode </p> <ul><li>Automatic </li></ul> <p>Short Reload </p> <ul><li>5.4s </li></ul> <p>Long Reload </p> <ul><li>6.2s </li></ul> <p>Magazine Size </p> <ul><li>100 </li></ul> <p>Ammo Pool </p> <ul><li>300 </li></ul> <p>Vertical Recoil </p> <ul><li>0.4 </li></ul> <p>Min/Max Horizontal Recoil </p> <ul><li>0.225/0.225 </li></ul> <p>Recoil Angle Min/Max </p> <ul><li>0/0 </li></ul> <p>Recoil Bias </p> <ul><li> &#8592; = &#8594; </li></ul> <p>Recoil Decrease </p> <ul><li>12 </li></ul> <p>First Shot Recoil Multiplier </p> <ul><li>2x </li></ul> <p>ADS Move Speed Multiplier </p> <ul><li>0.5x </li></ul> <p>COF Stand ADS </p> <ul><li>Still: 0.1 </li><li>Move: 0.4 </li><li>Jump: 3 </li></ul> <p>COF Crouch ADS </p> <ul><li>Still: 0.1 </li><li>Move: 0.2 </li></ul> <p>COF Stand Hipfire </p> <ul><li>Still: 3 </li><li>Move: 4 </li><li>Sprint: 7 </li><li>Jump: 7 </li></ul> <p>COF Crouch Hipfire </p> <ul><li>Still: 2.5 </li><li>Move: 3 </li></ul> <p>COF Bloom per Shot </p> <ul><li>ADS: 0.05 </li><li>Hipfire: 0.1 </li></ul> <p>ROF </p> <ul><li>750 rpm </li></ul> <p>Bullet Speed </p> <ul><li>600m/s </li></ul> <h2><span class="editsection">[<a href="/ps/index.php?title=T9_CARV&amp;action=edit&amp;section=2" title="Edit section: Ammunition">edit</a>]</span> <span class="mw-headline" id="Ammunition">Ammunition</span></h2> <table class="wikitable" border="1" style="text-align: center;"> <tr> <th scope="col" colspan="2"> Available Ammunition </th></tr> <tr> <td><a href="/ps/High_Velocity_Ammunition" title="High Velocity Ammunition">High Velocity</a></td> <td><a href="/ps/Soft_Point_Ammunition" title="Soft Point Ammunition">Soft Point</a> </td></tr> <tr> <td> </td> <td> </td></tr></table> <h2><span class="editsection">[<a href="/ps/index.php?title=T9_CARV&amp;action=edit&amp;section=3" title="Edit section: Barrel Attachments">edit</a>]</span> <span class="mw-headline" id="Barrel_Attachments">Barrel Attachments</span></h2> <table class="wikitable" border="1" style="text-align: center;"> <tr> <th scope="col" colspan="3"> Available Barrel Attachments </th></tr> <tr> <td><a href="/ps/Compensator" title="Compensator">Compensator</a></td> <td><a href="/ps/Suppressor" title="Suppressor">Suppressor</a></td> <td><a href="/ps/Flash_Suppressor" title="Flash Suppressor">Flash Suppressor</a> </td></tr> <tr> <td> </td> <td bgcolor="green"> &#x2713;</td> <td bgcolor="green"> &#x2713; </td></tr></table> <h2><span class="editsection">[<a href="/ps/index.php?title=T9_CARV&amp;action=edit&amp;section=4" title="Edit section: Rail Attachments">edit</a>]</span> <span class="mw-headline" id="Rail_Attachments">Rail Attachments</span></h2> <table class="wikitable" border="1" style="text-align: center;"> <tr> <th scope="col" colspan="9"> Available Rail Attachments </th></tr> <tr> <td><a href="/ps/Extended_Magazine" title="Extended Magazine">Extended Magazine</a></td> <td><a href="/ps/Flashlight" title="Flashlight">Flashlight</a></td> <td><a href="/ps/Forward_Grip" title="Forward Grip">Forward Grip</a></td> <td><a href="/ps/Advanced_Forward_Grip" title="Advanced Forward Grip">Adv. Forward Grip</a></td> <td><a href="/ps/Laser_Sight" title="Laser Sight">Laser Sight</a></td> <td><a href="/ps/Advanced_Laser_Sight" title="Advanced Laser Sight">Adv. Laser Sight</a></td> <td><a href="/ps/Smoke_Launcher" title="Smoke Launcher">Smoke Launcher</a></td> <td><a href="/ps/Underbarrel_Grenade_Launcher" title="Underbarrel Grenade Launcher">Grenade Launcher</a></td> <td><a href="/ps/Underbarrel_Shotgun" title="Underbarrel Shotgun">Shotgun</a> </td></tr> <tr> <td> </td> <td bgcolor="green"> &#x2713; </td> <td bgcolor="green"> &#x2713; </td> <td> </td> <td bgcolor="green"> &#x2713; </td> <td> </td> <td> </td> <td> </td> <td> </td></tr></table> <h2><span class="editsection">[<a href="/ps/index.php?title=T9_CARV&amp;action=edit&amp;section=5" title="Edit section: Optics">edit</a>]</span> <span class="mw-headline" id="Optics">Optics</span></h2> <table class="wikitable" border="1" style="text-align: center;"> <tr> <th scope="col" colspan="13"> Available Optics </th></tr> <tr> <td><a href="/ps/Ironsight" title="Ironsight">Ironsight</a></td> <td><a href="/ps/IRNV_Scope" title="IRNV Scope">IRNV Scope</a></td> <td><a href="/ps/Reflex_Sight" title="Reflex Sight">Reflex Sight</a></td> <td><a href="/ps/Reflex_Sight_2x" title="Reflex Sight 2x">Reflex Sight 2x</a></td> <td><a href="/ps/3.4x_Scope" title="3.4x Scope">3.4x Scope</a></td> <td><a href="/ps/Laser_3.4x_Scope" title="Laser 3.4x Scope">Laser 3.4x Scope</a></td> <td><a href="/ps/4x_Scope" title="4x Scope">4x Scope</a></td> <td><a href="/ps/Laser_4x_Scope" title="Laser 4x Scope">Laser 4x Scope</a></td> <td><a href="/ps/6x_Scope" title="6x Scope">6x Scope</a></td> <td><a href="/ps/7x_Scope" title="7x Scope">7x Scope</a></td> <td><a href="/ps/8x_Scope" title="8x Scope">8x Scope</a></td> <td><a href="/ps/10x_Scope" title="10x Scope">10x Scope</a></td> <td><a href="/ps/12x_Scope" title="12x Scope">12x Scope</a> </td></tr> <tr> <td bgcolor="green"> &#x2713; </td> <td bgcolor="green"> &#x2713; </td> <td bgcolor="green"> &#x2713; </td> <td> </td> <td bgcolor="green"> &#x2713; </td> <td bgcolor="green"> &#x2713; </td> <td bgcolor="green"> &#x2713; </td> <td bgcolor="green"> &#x2713; </td> <td> </td> <td> </td> <td> </td> <td> </td> <td> </td></tr></table> <div class="clear"></div> <div class="NavFrame"> <div class="NavHead"><a href="/ps/Weapons" title="Weapons" class="mw-redirect">Weapons</a></div> <div class="NavContent"> <div class="tabber"> <div class="tabbertab tabbertabhide"> <div class="tabbertitle"><b>Assault Rifles</b></div> <table class="wikitable" style="width:100%;text-align:left;border:none;box-shadow:none"> <tr> <th scope="row" style="width:200px"><a href="/ps/Nanite_Systems" title="Nanite Systems">Nanite Systems</a> </th> <td> <a href="/ps/NS-11" title="NS-11">NS-11</a> &#8226; <a href="/ps/NS-11_Platinum" title="NS-11 Platinum">NS-11 Platinum</a> </td></tr> <tr> <th scope="row"><a href="/ps/New_Conglomerate" title="New Conglomerate">New Conglomerate</a> </th> <td> <a href="/ps/Carnage_BR" title="Carnage BR" class="mw-redirect">Carnage BR</a> &#8226; <a href="/ps/Gauss_Rifle_Burst" title="Gauss Rifle Burst">Gauss Rifle Burst</a> &#8226; <a href="/ps/Gauss_Rifle_S" title="Gauss Rifle S">Gauss Rifle S</a> &#8226; <a href="/ps/GR-22" title="GR-22">GR-22</a> &#8226; <a href="/ps/NC1_Gauss_Rifle" title="NC1 Gauss Rifle">NC1 Gauss Rifle</a> &#8226; <a href="/ps/Reaper_DMR" title="Reaper DMR">Reaper DMR</a> </td></tr> <tr> <th scope="row"><a href="/ps/Terran_Republic" title="Terran Republic">Terran Republic</a> </th> <td> <a href="/ps/Cycler_TRV" title="Cycler TRV">Cycler TRV</a> &#8226; <a href="/ps/SABR-13" title="SABR-13">SABR-13</a> &#8226; <a href="/ps/T1_Cycler" title="T1 Cycler">T1 Cycler</a> &#8226; <a href="/ps/T1B_Cycler" title="T1B Cycler">T1B Cycler</a> &#8226; <a href="/ps/T1S_Cycler" title="T1S Cycler">T1S Cycler</a> &#8226; <a href="/ps/TAR" title="TAR">TAR</a> </td></tr> <tr> <th scope="row"><a href="/ps/Vanu_Sovereignty" title="Vanu Sovereignty">Vanu Sovereignty</a> </th> <td> <a href="/ps/CME" title="CME">CME</a> &#8226; <a href="/ps/Corvus" title="Corvus">Corvus</a> &#8226; <a href="/ps/Equinox" title="Equinox">Equinox</a> &#8226; <a href="/ps/Equinox_Burst" title="Equinox Burst">Equinox Burst</a> &#8226; <a href="/ps/H-V45" title="H-V45">H-V45</a> &#8226; <a href="/ps/Pulsar_VS1" title="Pulsar VS1">Pulsar VS1</a> </td></tr></table> </div> <div class="tabbertab tabbertabhide"> <div class="tabbertitle"><b>Battle Rifles</b></div> <table class="wikitable" style="width:100%;text-align:left;border:none;box-shadow:none"> <tr> <th scope="row" style="width:200px"><a href="/ps/Nanite_Systems" title="Nanite Systems">Nanite Systems</a> </th> <td> </td></tr> <tr> <th scope="row"><a href="/ps/New_Conglomerate" title="New Conglomerate">New Conglomerate</a> </th> <td> <a href="/ps/Warden" title="Warden">Warden</a> </td></tr> <tr> <th scope="row"><a href="/ps/Terran_Republic" title="Terran Republic">Terran Republic</a> </th> <td> <a href="/ps/AMR-66" title="AMR-66">AMR-66</a> </td></tr> <tr> <th scope="row"><a href="/ps/Vanu_Sovereignty" title="Vanu Sovereignty">Vanu Sovereignty</a> </th> <td> <a href="/ps/Eidolon" title="Eidolon">Eidolon</a> </td></tr></table> </div> <div class="tabbertab tabbertabhide"> <div class="tabbertitle"><b>Carbines</b></div> <table class="wikitable" style="width:100%;text-align:left;border:none;box-shadow:none"> <tr> <th scope="row" style="width:200px"><a href="/ps/Nanite_Systems" title="Nanite Systems">Nanite Systems</a> </th> <td> <a href="/ps/NS-11C" title="NS-11C">NS-11C</a> </td></tr> <tr> <th scope="row"><a href="/ps/New_Conglomerate" title="New Conglomerate">New Conglomerate</a> </th> <td> <a href="/ps/AC-X11" title="AC-X11">AC-X11</a> &#8226; <a href="/ps/AF-19_Mercenary" title="AF-19 Mercenary">AF-19 Mercenary</a> &#8226; <a href="/ps/Gauss_Compact_Burst" title="Gauss Compact Burst">Gauss Compact Burst</a> &#8226; <a href="/ps/Gauss_Compact_S" title="Gauss Compact S">Gauss Compact S</a> &#8226; <a href="/ps/GD-7F" title="GD-7F">GD-7F</a> &#8226; <a href="/ps/Razor_GD-23" title="Razor GD-23">Razor GD-23</a> </td></tr> <tr> <th scope="row"><a href="/ps/Terran_Republic" title="Terran Republic">Terran Republic</a> </th> <td> <a href="/ps/LC2_Lynx" title="LC2 Lynx">LC2 Lynx</a> &#8226; <a href="/ps/LC3_Jaguar" title="LC3 Jaguar">LC3 Jaguar</a> &#8226; <a href="/ps/T5_AMC" title="T5 AMC">T5 AMC</a> &#8226; <a href="/ps/TRAC-5" title="TRAC-5">TRAC-5</a> &#8226; <a href="/ps/TRAC-5_Burst" title="TRAC-5 Burst">TRAC-5 Burst</a> &#8226; <a href="/ps/TRAC-5_S" title="TRAC-5 S">TRAC-5 S</a> </td></tr> <tr> <th scope="row"><a href="/ps/Vanu_Sovereignty" title="Vanu Sovereignty">Vanu Sovereignty</a> </th> <td> <a href="/ps/Pulsar_C" title="Pulsar C">Pulsar C</a> &#8226; <a href="/ps/Serpent_VE92" title="Serpent VE92">Serpent VE92</a> &#8226; <a href="/ps/Solstice_VE3" title="Solstice VE3">Solstice VE3</a> &#8226; <a href="/ps/Solstice_Burst" title="Solstice Burst">Solstice Burst</a> &#8226; <a href="/ps/Solstice_SF" title="Solstice SF">Solstice SF</a> &#8226; <a href="/ps/VX6-7" title="VX6-7">VX6-7</a> </td></tr></table> </div> <div class="tabbertab tabbertabhide"> <div class="tabbertitle"><b>Chain Guns</b></div> <table class="wikitable" style="width:100%;text-align:left;border:none;box-shadow:none"> <tr> <th scope="row" style="width:200px"><a href="/ps/Nanite_Systems" title="Nanite Systems">Nanite Systems</a> </th> <td> </td></tr> <tr> <th scope="row"><a href="/ps/New_Conglomerate" title="New Conglomerate">New Conglomerate</a> </th> <td> </td></tr> <tr> <th scope="row"><a href="/ps/Terran_Republic" title="Terran Republic">Terran Republic</a> </th> <td> <a href="/ps/T7_Mini-Chaingun" title="T7 Mini-Chaingun">T7 Mini-Chaingun</a> </td></tr> <tr> <th scope="row"><a href="/ps/Vanu_Sovereignty" title="Vanu Sovereignty">Vanu Sovereignty</a> </th> <td> <a href="/ps/Lasher" title="Lasher">Lasher</a> </td></tr></table> </div> <div class="tabbertab tabbertabhide"> <div class="tabbertitle"><b>Light Machine Guns</b></div> <table class="wikitable" style="width:100%;text-align:left;border:none;box-shadow:none"> <tr> <th scope="row" style="width:200px"><a href="/ps/Nanite_Systems" title="Nanite Systems">Nanite Systems</a> </th> <td> <a href="/ps/NS-15M" title="NS-15M">NS-15M</a> </td></tr> <tr> <th scope="row"><a href="/ps/New_Conglomerate" title="New Conglomerate">New Conglomerate</a> </th> <td> <a href="/ps/EM1" title="EM1">EM1</a> &#8226; <a href="/ps/EM6" title="EM6">EM6</a> &#8226; <a href="/ps/Gauss_SAW_S" title="Gauss SAW S">Gauss SAW S</a> &#8226; <a href="/ps/GD-22S" title="GD-22S">GD-22S</a> &#8226; <a href="/ps/LA1_Anchor" title="LA1 Anchor">LA1 Anchor</a> &#8226; <a href="/ps/NC6_Gauss_SAW" title="NC6 Gauss SAW">NC6 Gauss SAW</a> </td></tr> <tr> <th scope="row"><a href="/ps/Terran_Republic" title="Terran Republic">Terran Republic</a> </th> <td> <a href="/ps/MSW-R" title="MSW-R">MSW-R</a> &#8226; <a href="/ps/T16" title="T16">T16</a> &#8226; <a href="/ps/T32_Bull" title="T32 Bull">T32 Bull</a> &#8226; <strong class="selflink">T9 CARV</strong> &#8226; <a href="/ps/T9_CARV-S" title="T9 CARV-S">T9 CARV-S</a> &#8226; <a href="/ps/TMG-50" title="TMG-50">TMG-50</a> </td></tr> <tr> <th scope="row"><a href="/ps/Vanu_Sovereignty" title="Vanu Sovereignty">Vanu Sovereignty</a> </th> <td> <a href="/ps/Flare" title="Flare">Flare</a> &#8226; <a href="/ps/Orion_VS54" title="Orion VS54">Orion VS54</a> &#8226; <a href="/ps/Pulsar_LSW" title="Pulsar LSW">Pulsar LSW</a> &#8226; <a href="/ps/SVA-88" title="SVA-88">SVA-88</a> &#8226; <a href="/ps/Ursa" title="Ursa">Ursa</a> &#8226; <a href="/ps/VX29_Polaris" title="VX29 Polaris">VX29 Polaris</a> </td></tr></table> </div> <div class="tabbertab tabbertabhide"> <div class="tabbertitle"><b>MAX Weapons</b></div> <table class="wikitable" style="width:100%;text-align:left;border:none;box-shadow:none"> <tr> <th scope="row" style="width:200px"><a href="/ps/Nanite_Systems" title="Nanite Systems">Nanite Systems</a> </th> <td> <a href="/ps/MAX_Punch" title="MAX Punch">MAX Punch</a> &#8226; <a href="/ps/NS-10_Burster" title="NS-10 Burster">NS-10 Burster</a> </td></tr> <tr> <th scope="row"><a href="/ps/New_Conglomerate" title="New Conglomerate">New Conglomerate</a> </th> <td> <a href="/ps/Eagle" title="Eagle">Eagle</a> &#8226; <a href="/ps/Grinder" title="Grinder">Grinder</a> &#8226; <a href="/ps/Hacksaw" title="Hacksaw">Hacksaw</a> &#8226; <a href="/ps/Mattock" title="Mattock">Mattock</a> &#8226; <a href="/ps/NCM1_Scattercannon" title="NCM1 Scattercannon">NCM1 Scattercannon</a> &#8226; <a href="/ps/NCM2_Falcon" title="NCM2 Falcon">NCM2 Falcon</a> &#8226; <a href="/ps/NCM3_Raven" title="NCM3 Raven">NCM3 Raven</a> </td></tr> <tr> <th scope="row"><a href="/ps/Terran_Republic" title="Terran Republic">Terran Republic</a> </th> <td> <a href="/ps/M1_Heavy_Cycler" title="M1 Heavy Cycler">M1 Heavy Cycler</a> &#8226; <a href="/ps/M2_Mutilator" title="M2 Mutilator">M2 Mutilator</a> &#8226; <a href="/ps/M3_Pounder_HEG" title="M3 Pounder HEG">M3 Pounder HEG</a> &#8226; <a href="/ps/M6_Onslaught" title="M6 Onslaught">M6 Onslaught</a> &#8226; <a href="/ps/MR1_Fracture" title="MR1 Fracture">MR1 Fracture</a> &#8226; <a href="/ps/MRC3_Mercy" title="MRC3 Mercy">MRC3 Mercy</a> </td></tr> <tr> <th scope="row"><a href="/ps/Vanu_Sovereignty" title="Vanu Sovereignty">Vanu Sovereignty</a> </th> <td> <a href="/ps/Blueshift" title="Blueshift">Blueshift</a> &#8226; <a href="/ps/Comet_VM2" title="Comet VM2">Comet VM2</a> &#8226; <a href="/ps/Cosmos_VM3" title="Cosmos VM3">Cosmos VM3</a> &#8226; <a href="/ps/Meteor" title="Meteor">Meteor</a> &#8226; <a href="/ps/Nebula_VM20" title="Nebula VM20">Nebula VM20</a> &#8226; <a href="/ps/Quasar_VM1" title="Quasar VM1">Quasar VM1</a> &#8226; <a href="/ps/Vortex_VM21" title="Vortex VM21">Vortex VM21</a> </td></tr></table> </div> <div class="tabbertab tabbertabhide"> <div class="tabbertitle"><b>Melee</b></div> <table class="wikitable" style="width:100%;text-align:left;border:none;box-shadow:none"> <tr> <th scope="row" style="width:200px"><a href="/ps/Nanite_Systems" title="Nanite Systems">Nanite Systems</a> </th> <td> <a href="/ps/MAX_Punch" title="MAX Punch">MAX Punch</a> </td></tr> <tr> <th scope="row"><a href="/ps/New_Conglomerate" title="New Conglomerate">New Conglomerate</a> </th> <td> <a href="/ps/Mag_Cutter" title="Mag Cutter">Mag Cutter</a> </td></tr> <tr> <th scope="row"><a href="/ps/Terran_Republic" title="Terran Republic">Terran Republic</a> </th> <td> <a href="/ps/Chain_Blade" title="Chain Blade">Chain Blade</a> </td></tr> <tr> <th scope="row"><a href="/ps/Vanu_Sovereignty" title="Vanu Sovereignty">Vanu Sovereignty</a> </th> <td> <a href="/ps/Force-Blade" title="Force-Blade">Force-Blade</a> </td></tr></table> </div> <div class="tabbertab tabbertabhide"> <div class="tabbertitle"><b>Pistols</b></div> <table class="wikitable" style="width:100%;text-align:left;border:none;box-shadow:none"> <tr> <th scope="row" style="width:200px"><a href="/ps/Nanite_Systems" title="Nanite Systems">Nanite Systems</a> </th> <td> <a href="/ps/NS-357_Underboss" title="NS-357 Underboss">NS-357 Underboss</a> &#8226; <a href="/ps/NS-44_Commissioner" title="NS-44 Commissioner">NS-44 Commissioner</a> </td></tr> <tr> <th scope="row"><a href="/ps/New_Conglomerate" title="New Conglomerate">New Conglomerate</a> </th> <td> <a href="/ps/NC4_Mag-Shot" title="NC4 Mag-Shot">NC4 Mag-Shot</a> &#8226; <a href="/ps/NC4-FB_Mag-Shot" title="NC4-FB Mag-Shot">NC4-FB Mag-Shot</a> &#8226; <a href="/ps/LA8_Rebel" title="LA8 Rebel">LA8 Rebel</a> &#8226; <a href="/ps/LA3_Desperado" title="LA3 Desperado">LA3 Desperado</a> </td></tr> <tr> <th scope="row"><a href="/ps/Terran_Republic" title="Terran Republic">Terran Republic</a> </th> <td> <a href="/ps/TX1_Repeater" title="TX1 Repeater">TX1 Repeater</a> &#8226; <a href="/ps/TX1-FB_Repeater" title="TX1-FB Repeater">TX1-FB Repeater</a> &#8226; <a href="/ps/TX2_Emperor" title="TX2 Emperor">TX2 Emperor</a> &#8226; <a href="/ps/TS2_Inquisitor" title="TS2 Inquisitor">TS2 Inquisitor</a> </td></tr> <tr> <th scope="row"><a href="/ps/Vanu_Sovereignty" title="Vanu Sovereignty">Vanu Sovereignty</a> </th> <td> <a href="/ps/Beamer_VS3" title="Beamer VS3">Beamer VS3</a> &#8226; <a href="/ps/Beamer_VS3-FB" title="Beamer VS3-FB">Beamer VS3-FB</a> &#8226; <a href="/ps/Manticore" title="Manticore">Manticore</a> &#8226; <a href="/ps/Cerberus_VE26" title="Cerberus VE26">Cerberus VE26</a> </td></tr></table> </div> <div class="tabbertab tabbertabhide"> <div class="tabbertitle"><b>Rocket Launchers</b></div> <table class="wikitable" style="width:100%;text-align:left;border:none;box-shadow:none"> <tr> <th scope="row" style="width:200px"><a href="/ps/Nanite_Systems" title="Nanite Systems">Nanite Systems</a> </th> <td> <a href="/ps/NS_Annihilator" title="NS Annihilator">NS Annihilator</a> &#8226; <a href="/ps/NS_Decimator" title="NS Decimator">NS Decimator</a> </td></tr> <tr> <th scope="row"><a href="/ps/New_Conglomerate" title="New Conglomerate">New Conglomerate</a> </th> <td> <a href="/ps/AF-22_Crow" title="AF-22 Crow">AF-22 Crow</a> &#8226; <a href="/ps/Hawk_GD-68" title="Hawk GD-68">Hawk GD-68</a> &#8226; <a href="/ps/NC15_Phoenix" title="NC15 Phoenix">NC15 Phoenix‎</a> &#8226; <a href="/ps/Shrike" title="Shrike">Shrike</a> </td></tr> <tr> <th scope="row"><a href="/ps/Terran_Republic" title="Terran Republic">Terran Republic</a> </th> <td> <a href="/ps/ASP-30_Grounder" title="ASP-30 Grounder">ASP-30 Grounder</a> &#8226; <a href="/ps/M9_SKEP_Launcher" title="M9 SKEP Launcher">M9 SKEP Launcher</a> &#8226; <a href="/ps/ML-7" title="ML-7">ML-7</a> &#8226; <a href="/ps/T2_Striker" title="T2 Striker">T2 Striker‎</a> </td></tr> <tr> <th scope="row"><a href="/ps/Vanu_Sovereignty" title="Vanu Sovereignty">Vanu Sovereignty</a> </th> <td><a href="/ps/Hades_VSH4" title="Hades VSH4">Hades VSH4</a> &#8226; <a href="/ps/Lancer_VS22" title="Lancer VS22">Lancer VS22‎</a> &#8226; <a href="/ps/Nemesis_VSH9" title="Nemesis VSH9">Nemesis VSH9</a> &#8226; <a href="/ps/S1" title="S1">S1</a> </td></tr></table> </div> <div class="tabbertab tabbertabhide"> <div class="tabbertitle"><b>Scout Rifles</b></div> <table class="wikitable" style="width:100%;text-align:left;border:none;box-shadow:none"> <tr> <th scope="row" style="width:200px"><a href="/ps/Nanite_Systems" title="Nanite Systems">Nanite Systems</a> </th> <td> </td></tr> <tr> <th scope="row"><a href="/ps/New_Conglomerate" title="New Conglomerate">New Conglomerate</a> </th> <td><a href="/ps/Shadow" title="Shadow">Shadow</a> &#8226; <a href="/ps/Stalker" title="Stalker">Stalker</a> </td></tr> <tr> <th scope="row"><a href="/ps/Terran_Republic" title="Terran Republic">Terran Republic</a> </th> <td><a href="/ps/HSR-1" title="HSR-1">HSR-1</a> &#8226; <a href="/ps/SOAS-20" title="SOAS-20">SOAS-20</a> </td></tr> <tr> <th scope="row"><a href="/ps/Vanu_Sovereignty" title="Vanu Sovereignty">Vanu Sovereignty</a> </th> <td> <a href="/ps/Artemis" title="Artemis">Artemis</a> &#8226; <a href="/ps/Nyx" title="Nyx">Nyx</a> </td></tr></table> </div> <div class="tabbertab tabbertabhide"> <div class="tabbertitle"><b>Shotguns</b></div> <table class="wikitable" style="width:100%;text-align:left;border:none;box-shadow:none"> <tr> <th scope="row" style="width:200px"><a href="/ps/Nanite_Systems" title="Nanite Systems">Nanite Systems</a> </th> <td> </td></tr> <tr> <th scope="row"><a href="/ps/New_Conglomerate" title="New Conglomerate">New Conglomerate</a> </th> <td> <a href="/ps/GD-66_Claw" title="GD-66 Claw">GD-66 Claw‎</a> &#8226; <a href="/ps/LA39_Bruiser" title="LA39 Bruiser">LA39 Bruiser‎</a> &#8226; <a href="/ps/Mauler_S6" title="Mauler S6">Mauler S6</a> &#8226; <a href="/ps/NC05_Jackhammer" title="NC05 Jackhammer">NC05 Jackhammer</a> &#8226; <a href="/ps/Piston" title="Piston">Piston</a> &#8226; <a href="/ps/Sweeper" title="Sweeper" class="mw-redirect">Sweeper</a> </td></tr> <tr> <th scope="row"><a href="/ps/Terran_Republic" title="Terran Republic">Terran Republic</a> </th> <td> <a href="/ps/AS16_NightHawk" title="AS16 NightHawk">AS16 NightHawk</a> &#8226; <a href="/ps/FA1_Barrage" title="FA1 Barrage">FA1 Barrage</a> &#8226; <a href="/ps/TAS-16_Blackjack" title="TAS-16 Blackjack">TAS-16 Blackjack</a> &#8226; <a href="/ps/TRS-12_Uppercut" title="TRS-12 Uppercut">TRS-12 Uppercut‎</a> &#8226; <a href="/ps/TS4_Haymaker" title="TS4 Haymaker">TS4 Haymaker</a> </td></tr> <tr> <th scope="row"><a href="/ps/Vanu_Sovereignty" title="Vanu Sovereignty">Vanu Sovereignty</a> </th> <td> <a href="/ps/Deimos_VA29" title="Deimos VA29">Deimos VA29</a> &#8226; <a href="/ps/Nova_VS32" title="Nova VS32">Nova VS32</a> &#8226; <a href="/ps/Pandora" title="Pandora">Pandora</a> &#8226; <a href="/ps/Phobos_VX86" title="Phobos VX86">Phobos_VX86</a> &#8226; <a href="/ps/Thanatos_VE70" title="Thanatos VE70">Thanatos VE70</a> </td></tr></table> </div> <div class="tabbertab tabbertabhide"> <div class="tabbertitle"><b>Sniper Rifles</b></div> <table class="wikitable" style="width:100%;text-align:left;border:none;box-shadow:none"> <tr> <th scope="row" style="width:200px"><a href="/ps/Nanite_Systems" title="Nanite Systems">Nanite Systems</a> </th> <td> </td></tr> <tr> <th scope="row"><a href="/ps/New_Conglomerate" title="New Conglomerate">New Conglomerate</a> </th> <td><a href="/ps/Gauss_SPR" title="Gauss SPR">Gauss SPR</a> &#8226; <a href="/ps/Impetus" title="Impetus">Impetus</a> &#8226; <a href="/ps/LA80" title="LA80">LA80</a> &#8226; <a href="/ps/EM4_Longshot" title="EM4 Longshot">EM4 Longshot</a> &#8226; <a href="/ps/NC14_Bolt_Driver" title="NC14 Bolt Driver">NC14 Bolt Driver</a> &#8226; <a href="/ps/SAS-R" title="SAS-R">SAS-R</a> </td></tr> <tr> <th scope="row"><a href="/ps/Terran_Republic" title="Terran Republic">Terran Republic</a> </th> <td><a href="/ps/99SV" title="99SV">99SV</a> &#8226; <a href="/ps/KSR-35" title="KSR-35">KSR-35</a> &#8226; <a href="/ps/M77-B" title="M77-B">M77-B</a> &#8226; <a href="/ps/RAMS_.50M" title="RAMS .50M">RAMS .50M</a> &#8226; <a href="/ps/SR-7" title="SR-7">SR-7</a> &#8226; <a href="/ps/TSAR-42" title="TSAR-42">TSAR-42</a> </td></tr> <tr> <th scope="row"><a href="/ps/Vanu_Sovereignty" title="Vanu Sovereignty">Vanu Sovereignty</a> </th> <td><a href="/ps/Ghost" title="Ghost">Ghost</a> &#8226; <a href="/ps/Parallax_VX3" title="Parallax VX3">Parallax VX3</a> &#8226; <a href="/ps/Phantom" title="Phantom">Phantom</a> &#8226; <a href="/ps/V10" title="V10">V10</a> &#8226; <a href="/ps/VA39_Spectre" title="VA39 Spectre">VA39 Spectre</a> &#8226; <a href="/ps/XM98" title="XM98">XM98</a> </td></tr></table> </div> <div class="tabbertab tabbertabhide"> <div class="tabbertitle"><b>Submachine Guns</b></div> <table class="wikitable" style="width:100%;text-align:left;border:none;box-shadow:none"> <tr> <th scope="row" style="width:200px"><a href="/ps/Nanite_Systems" title="Nanite Systems">Nanite Systems</a> </th> <td> <a href="/ps/NS-7_PDW" title="NS-7 PDW">NS-7 PDW</a> </td></tr> <tr> <th scope="row"><a href="/ps/New_Conglomerate" title="New Conglomerate">New Conglomerate</a> </th> <td> <a href="/ps/AF-4_Cyclone" title="AF-4 Cyclone">AF-4 Cyclone</a> &#8226; <a href="/ps/Blitz_GD-10" title="Blitz GD-10">Blitz GD-10</a> </td></tr> <tr> <th scope="row"><a href="/ps/Terran_Republic" title="Terran Republic">Terran Republic</a> </th> <td> <a href="/ps/SMG-46_Armistice" title="SMG-46 Armistice">SMG-46 Armistice</a> &#8226; <a href="/ps/PDW-16_Hailstorm" title="PDW-16 Hailstorm">PDW-16 Hailstorm</a> </td></tr> <tr> <th scope="row"><a href="/ps/Vanu_Sovereignty" title="Vanu Sovereignty">Vanu Sovereignty</a> </th> <td> <a href="/ps/Eridani_SX5" title="Eridani SX5">Eridani SX5</a> &#8226; <a href="/ps/Sirius_SX12" title="Sirius SX12">Sirius SX12</a> </td></tr></table> </div> </div> </div> </div>
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T9 CARV General Info Empire Terran Republic Type Light Machine Gun Class Details Range Classified Magazine Size 100 Fire Modes Automatic Cost to Unlock Unlocked by Default Aptly named, the CARV's rate of fire allows it to cut through whole groups of enemies before needing to be reload. The CARV has an exceptionally high Rate of Fire at 750RPM. To put that in perspective, the NC6 SAW has a rate of fire of 500RPM. This makes the CARV's time to kill exceptionally short, providing you can hit every shot. This is the CARV's main downfall; though the CARV has less recoil per shot than the SAW, the recoil over time is higher, because the CARV fires much faster. This limits the CARV to short and medium range tasks. However, this is where the CARV excels over other weapons. Anything that meets you in a CQC environment is essentially dead meat. The only weapons in the T9s starter category that can hope to contend with the raw power of the CARV is the Orion, meaning that, providing that you land every shot and you don't get jumped, the T9 will CARVe (sorry) up everything in it's way. Contents 1 Weapon Stats (As of May 9,2013) 2 Ammunition 3 Barrel Attachments 4 Rail Attachments 5 Optics [edit] Weapon Stats (As of May 9,2013) Maximum Damage 143 @ 10m Minimum Damage 125 @ 65m Fire Mode Automatic Short Reload 5.4s Long Reload 6.2s Magazine Size 100 Ammo Pool 300 Vertical Recoil 0.4 Min/Max Horizontal Recoil 0.225/0.225 Recoil Angle Min/Max 0/0 Recoil Bias &#8592; = &#8594; Recoil Decrease 12 First Shot Recoil Multiplier 2x ADS Move Speed Multiplier 0.5x COF Stand ADS Still: 0.1 Move: 0.4 Jump: 3 COF Crouch ADS Still: 0.1 Move: 0.2 COF Stand Hipfire Still: 3 Move: 4 Sprint: 7 Jump: 7 COF Crouch Hipfire Still: 2.5 Move: 3 COF Bloom per Shot ADS: 0.05 Hipfire: 0.1 ROF 750 rpm Bullet Speed 600m/s [edit] Ammunition Available Ammunition High Velocity Soft Point [edit] Barrel Attachments Available Barrel Attachments Compensator Suppressor Flash Suppressor &#x2713; &#x2713; [edit] Rail Attachments Available Rail Attachments Extended Magazine Flashlight Forward Grip Adv. Forward Grip Laser Sight Adv. Laser Sight Smoke Launcher Grenade Launcher Shotgun &#x2713; &#x2713; &#x2713; [edit] Optics Available Optics Ironsight IRNV Scope Reflex Sight Reflex Sight 2x 3.4x Scope Laser 3.4x Scope 4x Scope Laser 4x Scope 6x Scope 7x Scope 8x Scope 10x Scope 12x Scope &#x2713; &#x2713; &#x2713; &#x2713; &#x2713; &#x2713; &#x2713; Weapons Assault Rifles Nanite Systems NS-11 &#8226; NS-11 Platinum New Conglomerate Carnage BR &#8226; Gauss Rifle Burst &#8226; Gauss Rifle S &#8226; GR-22 &#8226; NC1 Gauss Rifle &#8226; Reaper DMR Terran Republic Cycler TRV &#8226; SABR-13 &#8226; T1 Cycler &#8226; T1B Cycler &#8226; T1S Cycler &#8226; TAR Vanu Sovereignty CME &#8226; Corvus &#8226; Equinox &#8226; Equinox Burst &#8226; H-V45 &#8226; Pulsar VS1 Battle Rifles Nanite Systems New Conglomerate Warden Terran Republic AMR-66 Vanu Sovereignty Eidolon Carbines Nanite Systems NS-11C New Conglomerate AC-X11 &#8226; AF-19 Mercenary &#8226; Gauss Compact Burst &#8226; Gauss Compact S &#8226; GD-7F &#8226; Razor GD-23 Terran Republic LC2 Lynx &#8226; LC3 Jaguar &#8226; T5 AMC &#8226; TRAC-5 &#8226; TRAC-5 Burst &#8226; TRAC-5 S Vanu Sovereignty Pulsar C &#8226; Serpent VE92 &#8226; Solstice VE3 &#8226; Solstice Burst &#8226; Solstice SF &#8226; VX6-7 Chain Guns Nanite Systems New Conglomerate Terran Republic T7 Mini-Chaingun Vanu Sovereignty Lasher Light Machine Guns Nanite Systems NS-15M New Conglomerate EM1 &#8226; EM6 &#8226; Gauss SAW S &#8226; GD-22S &#8226; LA1 Anchor &#8226; NC6 Gauss SAW Terran Republic MSW-R &#8226; T16 &#8226; T32 Bull &#8226; T9 CARV &#8226; T9 CARV-S &#8226; TMG-50 Vanu Sovereignty Flare &#8226; Orion VS54 &#8226; Pulsar LSW &#8226; SVA-88 &#8226; Ursa &#8226; VX29 Polaris MAX Weapons Nanite Systems MAX Punch &#8226; NS-10 Burster New Conglomerate Eagle &#8226; Grinder &#8226; Hacksaw &#8226; Mattock &#8226; NCM1 Scattercannon &#8226; NCM2 Falcon &#8226; NCM3 Raven Terran Republic M1 Heavy Cycler &#8226; M2 Mutilator &#8226; M3 Pounder HEG &#8226; M6 Onslaught &#8226; MR1 Fracture &#8226; MRC3 Mercy Vanu Sovereignty Blueshift &#8226; Comet VM2 &#8226; Cosmos VM3 &#8226; Meteor &#8226; Nebula VM20 &#8226; Quasar VM1 &#8226; Vortex VM21 Melee Nanite Systems MAX Punch New Conglomerate Mag Cutter Terran Republic Chain Blade Vanu Sovereignty Force-Blade Pistols Nanite Systems NS-357 Underboss &#8226; NS-44 Commissioner New Conglomerate NC4 Mag-Shot &#8226; NC4-FB Mag-Shot &#8226; LA8 Rebel &#8226; LA3 Desperado Terran Republic TX1 Repeater &#8226; TX1-FB Repeater &#8226; TX2 Emperor &#8226; TS2 Inquisitor Vanu Sovereignty Beamer VS3 &#8226; Beamer VS3-FB &#8226; Manticore &#8226; Cerberus VE26 Rocket Launchers Nanite Systems NS Annihilator &#8226; NS Decimator New Conglomerate AF-22 Crow &#8226; Hawk GD-68 &#8226; NC15 Phoenix‎ &#8226; Shrike Terran Republic ASP-30 Grounder &#8226; M9 SKEP Launcher &#8226; ML-7 &#8226; T2 Striker‎ Vanu Sovereignty Hades VSH4 &#8226; Lancer VS22‎ &#8226; Nemesis VSH9 &#8226; S1 Scout Rifles Nanite Systems New Conglomerate Shadow &#8226; Stalker Terran Republic HSR-1 &#8226; SOAS-20 Vanu Sovereignty Artemis &#8226; Nyx Shotguns Nanite Systems New Conglomerate GD-66 Claw‎ &#8226; LA39 Bruiser‎ &#8226; Mauler S6 &#8226; NC05 Jackhammer &#8226; Piston &#8226; Sweeper Terran Republic AS16 NightHawk &#8226; FA1 Barrage &#8226; TAS-16 Blackjack &#8226; TRS-12 Uppercut‎ &#8226; TS4 Haymaker Vanu Sovereignty Deimos VA29 &#8226; Nova VS32 &#8226; Pandora &#8226; Phobos_VX86 &#8226; Thanatos VE70 Sniper Rifles Nanite Systems New Conglomerate Gauss SPR &#8226; Impetus &#8226; LA80 &#8226; EM4 Longshot &#8226; NC14 Bolt Driver &#8226; SAS-R Terran Republic 99SV &#8226; KSR-35 &#8226; M77-B &#8226; RAMS .50M &#8226; SR-7 &#8226; TSAR-42 Vanu Sovereignty Ghost &#8226; Parallax VX3 &#8226; Phantom &#8226; V10 &#8226; VA39 Spectre &#8226; XM98 Submachine Guns Nanite Systems NS-7 PDW New Conglomerate AF-4 Cyclone &#8226; Blitz GD-10 Terran Republic SMG-46 Armistice &#8226; PDW-16 Hailstorm Vanu Sovereignty Eridani SX5 &#8226; Sirius SX12
Unix timestamp of change (timestamp)
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