Test Server Update (2013/05/09)

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Here's another quick update on the big ticket stuff we've recently pushed to Test Server:

Contents

[edit] Interactive Tutorial

  • When creating a new character, players will now have the option to participate in a brief tutorial covering the most basic mechanics of PlanetSide 2.
  • This can be skipped via a checkbox on the character customization screen
  • Existing characters can also run the tutorial at any time by going to the Support page and selecting the Go to Tutorial option.
  • Covers:
    • Accessing main menu
    • Movement
    • Gravity Pads
    • Control Points
    • IFF Shields
    • Equipment Terminals
    • Recognizing Friend from Foe
    • Spotting
    • Basic Combat
    • Teleporters
    • Spawning
    • Redeployment
    • Warpgate Terminals
    • Instant Action

[edit] MAX ability updates

You guys have already seen various permutations of these as they've been developed, but just to make it official...

[edit] New VS MAX Ability: Zealot Overdrive

  • Increases movement speed while active
  • Speed buff does not increase with cert level
  • Decreases armor effectiveness while active
  • Increases weapon damage while active
  • Damage increases with cert level

[edit] New NC MAX Ability: Aegis Shield

  • Shield absorbs all incoming frontal damage while active
  • Max is still vulnerable from the side and rear.
  • Shield has large health pool and fast regen rate
  • Health pool increases with cert level

[edit] New TR MAX Ability: Lockdown

  • Increases fire rate, projectile speed, and reload speed when deployed
  • All these stats increase with cert level
  • Locks down the max into position and limits their turning radius until undeploying

These still need tuning and balancing, so keep the feedback coming

[edit] SCU Changes

  • SCU overload time changed to 60 seconds
  • SCU shields now come down at the 2 minute 30 second mark
  • SCUs now shut down all terminals, turrets, spawns, spawn doors and the spawn room pain field when it explodes

[edit] Capture Time Adjustments

  • Small Outposts = 2 minutes
  • Large Outposts = 3 minutes
  • Facilities = 5 minutes

[edit] Battle Flow Improvements

We are messing with Esamir's map pretty hard, so steer clear or expect some significant broken-ness for the near future. Test will be catching the continent at various states of undress, so be advised.


Thank you all for the continued support on Public Test server - we appreciate everyone that takes the time to help us improve the game!

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