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- | effect1=The Nano-Armor Kit quickly repairs friendly vehicles, MAXes and equipment. | effect2=Increases the repair speed of the Nano-Armor Kit by 6.5%. Increases the overheat threshold to 11 seconds.1,003 B (131 words) - 23:55, 21 June 2013
- |name = Nano Armor Kit |cert = [[Nano Armor Kit (Certification)|Nano Armor Kit]]270 B (42 words) - 11:43, 22 October 2012
Page text matches
- ...he field extends far past their ACE, however. Their easy-to-use Nano-Armor Kit replaces entire tool chests worth of repair instruments, allowing the repai4 KB (557 words) - 00:31, 11 May 2013
- | effect1=The Nano-Armor Kit quickly repairs friendly vehicles, MAXes and equipment. | effect2=Increases the repair speed of the Nano-Armor Kit by 6.5%. Increases the overheat threshold to 11 seconds.1,003 B (131 words) - 23:55, 21 June 2013
- *[[Nano Armor Kit]] technology is now available to all engineers. [[Certification]] is requir *Controversial techniques now allow an Infiltrator to adjust their [[Nano-Armor Cloaking|Cloak]] to provide more protection against damage. *Certification8 KB (1,204 words) - 20:48, 6 June 2013
- |name = Nano Armor Kit |cert = [[Nano Armor Kit (Certification)|Nano Armor Kit]]270 B (42 words) - 11:43, 22 October 2012
- *Players should be able to purchase [[Medical Kit]]s with the resupply button again. *Health Regeneration from [[Restoration Kit]]s will continue even after you swap [[weapon]]s.9 KB (1,354 words) - 20:37, 3 July 2013
- *The last rank of the [[Nano Armor Kit|Repair Tool]] now allows [[Engineer]]s to deconstruct enemy [[Tank Mine]]s.20 KB (2,966 words) - 20:16, 24 June 2013
- Updated MAX Nano-Armor Accelerator *Both Medical Kit Types: 0.3 to 0.4 seconds20 KB (2,849 words) - 18:20, 6 June 2013
- *[[Nano Armor Kit]]334 B (40 words) - 16:19, 4 June 2013