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  • | effect1=Increases total ammo capacity by 10% | effect2=Increases total ammo capacity by 20%
    744 B (85 words) - 09:27, 25 January 2014

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  • ...y an automatic shotgun, it features a three barrel design with a high ammo capacity. In its secondary firing mode, all three barrels are discharged in rapid su
    4 KB (454 words) - 08:34, 30 August 2014
  • *Ammo capacity has been increased 50% *Certification for Ammunition Capacity have been adjusted to only add +5 to magazine instead of +10.
    770 B (117 words) - 06:49, 24 January 2013
  • | effect1=Increases total ammo capacity by 10% | effect2=Increases total ammo capacity by 20%
    744 B (85 words) - 09:27, 25 January 2014
  • ...sign in their weapons. The [[Mini Chaingun]], with its extremely high ammo capacity and ability to rapidly hose down enemies with lots of low-damage projectile
    16 KB (2,127 words) - 14:34, 7 March 2015
  • ...solve different ways, teaming up with an engineer or following a Sunderer. Ammo pouch can be useful there. Ammo Pool
    2 KB (256 words) - 22:09, 1 July 2013
  • ...bility for MAXes with no infantry support, the Cosmos VM3's increased ammo capacity enables lone units to defend themselves. Ammo Pool
    2 KB (208 words) - 22:02, 1 July 2013
  • '''Ammo Capacity''': The '''Nova VS32''' starts with a ammo capacity of magazine size x5 + 1, making the '''Nova VS32''' able to carry a Magazin
    3 KB (356 words) - 22:19, 1 July 2013
  • ...n the Anti-Air [[Phalanx Turret]], the NS-10 Burster has a decent magazine capacity and high rate of fire. Whilst effective against aircraft despite its fairly ...am can rack up XP from assisting each other, either from armour repairs or ammo reloads or revives.
    3 KB (393 words) - 21:57, 1 July 2013
  • ...dic]]s and Engineers should no longer lose their heal tool and repair tool/ammo pack while in the VR zone. *Default ammunition capacity increased from 6/48 to 9/54
    20 KB (2,966 words) - 20:16, 24 June 2013
  • The M2's increased ammo capacity has proven itself as a boon to small or stranded squads. Ammo Pool
    1,002 B (125 words) - 22:01, 1 July 2013
  • *[[ACE]] Tool ammo packs should now be properly affected by Ammo Pack certs. *Fixed bug that caused client and server ammo counts to be out of sync (for example, extra underbarrel rounds on your cli
    17 KB (2,741 words) - 09:25, 4 February 2013
  • ...cription=Equipped with an extended magazine, the Hailstorm's generous ammo capacity has saved many soldiers who would've been caught reloading without it. TR u
    3 KB (395 words) - 15:23, 13 July 2013
  • ...uipped with a built-in extended magazine, the Blitz GD-10's increased ammo capacity enables it to put down multiple targets between reloads. NC use only.
    3 KB (389 words) - 11:51, 12 September 2013
  • Modified the total ammunition capacity of the following weapons: Default capacity increased from 120 to 140 on the following carbines:
    17 KB (2,761 words) - 15:38, 2 June 2013
  • *Magazine capacity lowered to 6. *Magazine capacity lowered to 6.
    9 KB (1,484 words) - 08:57, 3 April 2013
  • ...h faction. All of the SMGs that came in the second batch had a higher ammo capacity than the previous ones.
    996 B (158 words) - 16:32, 1 October 2013
  • **Increased Ammo Capacity from 288 to 384 **Ammo Capacity certs now gives 16 rounds per rank.
    20 KB (2,849 words) - 18:20, 6 June 2013
  • *High velocity ammo attachment for the [[T1B Cycler]] should now be able to be equipped **Ammo Capacity increased from 60 to 100
    16 KB (2,634 words) - 21:42, 3 July 2013
  • *Ammo clip for the LA1 Anchor should no longer appear to float below the weapon m *The Halberd maximum ammo capacity tooltip has been corrected to match the cert functionality
    7 KB (1,102 words) - 20:04, 4 June 2013
  • - Players can now select magazine and ammo capacity attachment for the Afterburner Fuel Tank. - Fix for Engineer dropping ammo pack twice.
    7 KB (1,166 words) - 18:21, 29 June 2015

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