Beta Update (2012/08/16)

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We continue make a number of optimizations and changes to improve the gameplay of PlanetSide 2. In today’s update you may notice the following changes:

Contents

[edit] Stability:

  • A major crash bug has been fixed.

[edit] World:

  • Bases shielding is now active and will provide greater defense to these facilities.
  • Players should no longer be killed when spawning in a spawn tube.
  • Resource rewards have been increased. Please see the thread in World Design for more specifics.

[edit] Weapons:

  • Anti-Aircraft Turret power has been adjusted to bring it in line with desired impact.
  • New Conglomerate Scattergun has been adjusted to reduce its overall power.

[edit] Vehicles:

  • Players will now provide a more realistic collision with vehicles which may result in death.
  • Vehicles will now provide a more realistic collision with other vehicles.
  • Aircraft can now reload their ammunition.
  • Committing suicide in a vehicle no longer causes that vehicles destruction.
  • Resource costs have been increased for vehicles. Please see the thread in World Design for more specifics.

[edit] Social:

[edit] Bug Fixes and Miscellaneous Changes:

  • Small outposts which were missing equipment and ammunition depots now have them available.
  • The MAX unit can no longer be revived.
  • Inverting Free Look and Fly controls simultaneously will no longer cancel each other out.
  • Crashing your own vehicle will no longer result in Grief points.
  • Killing yourself will no longer result in Grief notifications.
  • Whispers should now work more reliably.
  • Players should now be removed from a Drop Pod after it lands.
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