Heavy Assault
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The Heavy Assault is the only class capable of bringing LMGs and each empire's heavy weapons to bear on the enemy. They are also the only class capable of carrying missile launchers. Thanks to their Reinforced Exo-Suit armor and personal shield system, Heavy Assault troopers have high damage tolerance and a talent for front-line combat. These attributes mean Heavy Assault is the backbone of any fighting force.
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[edit] Backstory
- See Lore for more backstory.
The development of the Heavy Assault soldier was a relatively recent innovation on Auraxis. Designed to combat the surge of instant nanite-assembled vehicles, their presence on the battlefield poses a serious threat to tanks and infantry alike. Their custom Reinforced Exosuit armor configuration is responsible for their ability to take hits that would kill other soldiers, while their heavy weaponry allows them to punch holes in enemy tanks or lay down sustained fire. Equipped with some of the strongest armor and weapons available to infantry, a seasoned Heavy Assault will leave a path of corpses and burning wreckage in their wake.
Their armor and shields can take more punishment than most other soldiers can, allowing them to dominate in direct close-quarters conflict where their heavy weapons are most effective. In addition to the survivability provided by the Reinforced Exosuit’s defenses, Heavy Assault soldiers also have access to prototype Nanite Mesh Generators that temporarily reduce the velocity of incoming projectiles, decreasing their kinetic impact on the user. Though the experimental technology currently requires the user to remain momentarily stationary while the mesh is being formed, NMGs have shown themselves to be an integral component to the Heavy Assault’s continued presence on the field.
Though their ability to endure heavy fire is no doubt legendary, they’re more widely known for the devastating weaponry that they wield. The high capacity LMGs the Heavy Assault carries are capable of both short, accurate bursts and suppressing fire, allowing them to adapt to a variety of situations while only adjusting their trigger discipline. For close-quarters combat that requires sustained fire, their versatile LMGs can be swapped for the raw destructive power of their empire’s hip-slung Heavy Assault weapon. Finally, their rocket launcher can destroy enemy vehicles with a variety of targeting types, continuing to be the preferred method of directly dealing with enemy armor while on foot.
Only with the introduction of Rebirthing and recent improvements in shield technology has their mantra of “endure and eradicate” become viable. While the Heavy Assault’s brute-force strategy may not be the most elegant solution, it’s proven itself as an effective one.[1]
[edit] Armaments
Weapons | Tools | Explosives |
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[edit] Certifications
? Heavy Assault | ||
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Category | Certification Name | Levels, Cost, and Effects |
First Aid Certifications | Medical Kit | 50 100 150 500 |
Restoration Kit | 30 100 200 500 | |
Ability Slot | Nanite Mesh Generator | 0 1 30 100 200 500 |
Adrenaline Shield | 150 200 400 500 1000 | |
Resist Shield | 50 100 150 200 500 | |
Suit Slot | Advanced Shield Capacitor | 1 10 30 100 200 |
Flak Armor | 1 10 50 150 1000 | |
Grenade Bandolier | 100 150 500 | |
Nanoweave Armor | 1 10 50 150 1000 | |
Munitions Pouch | 30 150 500 1000 | |
Ammunition Belt | 50 500 | |
Grenade Slot | Anti Vehicle Grenade | 100 |
Concussion Grenade | 200 | |
Utility Slot | C4 | 200 500 |
[edit] Weapons
[edit] Media
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Terran Republic Heavy Assault
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Terran Republic Heavy Assault
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New Conglomerate Heavy Assault
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Vanu Sovereignty Heavy Assault
[edit] Planetside
In the original Planetside Heavy Assault was the name for a the certification that granted access to heavy weapons. These included the Maelstrom, Jackhammer, Mini Chaingun, and Lasher.