Blueshift

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Blueshift
Vs max antiInfantry01 256x128.png
General Info
Empire Logo vs.pngVanu Sovereignty
Type MAX Weapon
Class MAX
Details
Range Classified
Magazine Size 40
Fire Modes Automatic
Cost to Unlock 1,000 Icon certification point.png OR 700Resource icon station cash.png

The lightweight Blueshift VM5 anti-infantry MAX weapon was designed to provide increased accuracy over the standard-issue VM1.

The Blueshift is named for the phenomenon in which sources of light look slightly bluer to observers moving closer to the light source.

Contents

[edit] Weapon Stats (As of May 9,2013)

Maximum Damage

  • 143 @ 10m

Minimum Damage

  • 143 @ 75m

Fire Mode

  • Automatic

Short Reload

  • 2s

Long Reload

  • 2.7s

Magazine Size

  • 40

Ammo Pool

  • 280

Vertical Recoil

  • 0.2

Min/Max Horizontal Recoil

  • 0/0

Recoil Angle Min/Max

  • -0.25/0.25

Recoil Bias

  • ← = →

Recoil Decrease

  • 7

First Shot Recoil Multiplier

  • 1.5x

COF Stand Hipfire

  • Still: 1.15
  • Move: 1.65
  • Sprint: 5
  • Jump: 5

COF Crouch Hipfire

  • Still: 0.9
  • Move: 1.15

COF Bloom per Shot

  • ADS: 0
  • Hipfire: 0.06

ROF

  • 366 rpm

Bullet Speed

  • 550m/s

[edit] Field usage

Each slight improvement in every characteristics in comparison of the Quasar makes the Blueshift a direct upgrade of it. Altough, one considere to have it as secondary weapon instead of replacing the first weapon : battlefield experience recommends the Cosmos as first weapon.

[edit] Assault

Thanks to the hit rate, the smaller magazine does not hinder the killing power of the Blueshift. Engagement against moving target, like flying light assault, is efficient.

[edit] Support

Suppression job can be achieved if the Blueshift is used as a secondary weapon, while the primary being also an AI weapon. Thanks to the uneven reload rate and magasine, a constant stream of bullets can be fired at the enemy.

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