Blueshift
Blueshift | |
---|---|
General Info | |
Empire | Vanu Sovereignty |
Type | MAX Weapon |
Class | |
Details | |
Range | Classified |
Magazine Size | 40 |
Fire Modes | Automatic |
Cost to Unlock | 1,000 OR 700 |
The lightweight Blueshift VM5 anti-infantry MAX weapon was designed to provide increased accuracy over the standard-issue VM1.
The Blueshift is named for the phenomenon in which sources of light look slightly bluer to observers moving closer to the light source.
Contents |
[edit] Weapon Stats (As of May 9,2013)
Maximum Damage
- 143 @ 10m
Minimum Damage
- 143 @ 75m
Fire Mode
- Automatic
Short Reload
- 2s
Long Reload
- 2.7s
Magazine Size
- 40
Ammo Pool
- 280
Vertical Recoil
- 0.2
Min/Max Horizontal Recoil
- 0/0
Recoil Angle Min/Max
- -0.25/0.25
Recoil Bias
- ← = →
Recoil Decrease
- 7
First Shot Recoil Multiplier
- 1.5x
COF Stand Hipfire
- Still: 1.15
- Move: 1.65
- Sprint: 5
- Jump: 5
COF Crouch Hipfire
- Still: 0.9
- Move: 1.15
COF Bloom per Shot
- ADS: 0
- Hipfire: 0.06
ROF
- 366 rpm
Bullet Speed
- 550m/s
[edit] Field usage
Each slight improvement in every characteristics in comparison of the Quasar makes the Blueshift a direct upgrade of it. Altough, one considere to have it as secondary weapon instead of replacing the first weapon : battlefield experience recommends the Cosmos as first weapon.
[edit] Assault
Thanks to the hit rate, the smaller magazine does not hinder the killing power of the Blueshift. Engagement against moving target, like flying light assault, is efficient.
[edit] Support
Suppression job can be achieved if the Blueshift is used as a secondary weapon, while the primary being also an AI weapon. Thanks to the uneven reload rate and magasine, a constant stream of bullets can be fired at the enemy.
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