NS-10 Burster
NS-10 Burster | |
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General Info | |
Empire | New ConglomerateTerran RepublicVanu Sovereignty |
Type | MAX Weapon |
Role | Anti-Aircraft |
Class | |
Details | |
Range | Classified |
Magazine Size | 28 |
Fire Modes | Automatic |
Cost to Unlock | 1,000 OR 700 |
A non-guided anti-aircraft flak cannon which fires projectiles that are designed to detonate near enemy aircraft and pelt it with armor melting plasma.
Using a similar design to that seen on the Anti-Air Phalanx Turret, the NS-10 Burster has a decent magazine capacity and high rate of fire. Whilst effective against aircraft despite its fairly low damage, users should remember to account for shot flight time and lead aircraft accordingly. Users should also refrain from opening fire the moment a target enters their range - this gives much less time to inflict damage should the target bail out. Wait for them to get closer, then ambush them and tear them apart before they can react.
The evasive maneuvering of enemy aircraft should also be taken into account. Twitchier Air Superiority Fighter pilots will likely start evading and boosting the moment the flak starts hitting them, whilst Liberators and Galaxies may simply shrug it off unless there's a lot of other AA incoming.
Bursters work best in small teams of three or four dual-burster MAXes, backed up by an Engineer (for ammo packs and repairs), Medic (for revives), and possibly Heavy Assaults with Anti-Air Missile Launchers. By concentrating fire, the team can rack up XP from assisting each other, either from armour repairs or ammo reloads or revives.
Like the Skyguard and Anti-Air Phalanx Turret, the Burster does almost no damage to other targets. Save your ammo for aircraft, avoid enemy tanks, and use the MAX Punch on any infantry that get too close.
[edit] Weapon Stats (As of May 9,2013)
Maximum Damage Direct
- 100 @ 50m
Minimum Damage Direct
- 20 @ 200m
Maximum Damage Indirect
- 56 @ 6m
Minimum Damage Indirect
- 1 @ 8m
Fire Mode
- Automatic
Short Reload
- 3s
Long Reload
- 3.5s
Magazine Size
- 28
Ammo Pool
- 196
Vertical Recoil
- 0.2
Min/Max Horizontal Recoil
- 0/0
Recoil Angle Min/Max
- -0.25/0.25
Recoil Bias
- ← = →
Recoil Decrease
- 7
First Shot Recoil Multiplier
- 1.5x
COF Stand Hipfire
- Still: 1.25
- Move: 1.75
- Sprint: 5
- Jump: 7
COF Crouch Hipfire
- Still: 1.25
- Move: 1.75
COF Bloom per Shot
- Hipfire: 0.2
ROF
- 220 rpm
Bullet Speed
- 325m/s
Nanite Systems | |
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New Conglomerate | Warden |
Terran Republic | AMR-66 |
Vanu Sovereignty | Eidolon |
Nanite Systems | NS-15M |
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New Conglomerate | EM1 • EM6 • Gauss SAW S • GD-22S • LA1 Anchor • NC6 Gauss SAW |
Terran Republic | MSW-R • T16 • T32 Bull • T9 CARV • T9 CARV-S • TMG-50 |
Vanu Sovereignty | Flare • Orion VS54 • Pulsar LSW • SVA-88 • Ursa • VX29 Polaris |
Nanite Systems | MAX Punch • NS-10 Burster |
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New Conglomerate | Eagle • Grinder • Hacksaw • Mattock • NCM1 Scattercannon • NCM2 Falcon • NCM3 Raven |
Terran Republic | M1 Heavy Cycler • M2 Mutilator • M3 Pounder HEG • M6 Onslaught • MR1 Fracture • MRC3 Mercy |
Vanu Sovereignty | Blueshift • Comet VM2 • Cosmos VM3 • Meteor • Nebula VM20 • Quasar VM1 • Vortex VM21 |
Nanite Systems | MAX Punch |
---|---|
New Conglomerate | Mag Cutter |
Terran Republic | Chain Blade |
Vanu Sovereignty | Force-Blade |
Nanite Systems | |
---|---|
New Conglomerate | Shadow • Stalker |
Terran Republic | HSR-1 • SOAS-20 |
Vanu Sovereignty | Artemis • Nyx |
Nanite Systems | |
---|---|
New Conglomerate | Gauss SPR • Impetus • LA80 • EM4 Longshot • NC14 Bolt Driver • SAS-R |
Terran Republic | 99SV • KSR-35 • M77-B • RAMS .50M • SR-7 • TSAR-42 |
Vanu Sovereignty | Ghost • Parallax VX3 • Phantom • V10 • VA39 Spectre • XM98 |